The game's gameplay is a mix of Soul Calibur lV and V. Players start their soul gauges on level 2 and level up by attacking the opponet. They have to be careful, if they guard, their soul gauge will decrease. Also, if players reach their soul gauge by 5 (Maximum), they will enter Critical Finish only if the opponet enters soul crush. Critical Edge will be available any time from levels 1 to 4 in the game, but will decrease their level by 1. Mostly, the game's gamplay is from Soul Calibur V.
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rdfs:label
| - FanGame:Soul Calibur Zero
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rdfs:comment
| - The game's gameplay is a mix of Soul Calibur lV and V. Players start their soul gauges on level 2 and level up by attacking the opponet. They have to be careful, if they guard, their soul gauge will decrease. Also, if players reach their soul gauge by 5 (Maximum), they will enter Critical Finish only if the opponet enters soul crush. Critical Edge will be available any time from levels 1 to 4 in the game, but will decrease their level by 1. Mostly, the game's gamplay is from Soul Calibur V.
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dcterms:subject
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abstract
| - The game's gameplay is a mix of Soul Calibur lV and V. Players start their soul gauges on level 2 and level up by attacking the opponet. They have to be careful, if they guard, their soul gauge will decrease. Also, if players reach their soul gauge by 5 (Maximum), they will enter Critical Finish only if the opponet enters soul crush. Critical Edge will be available any time from levels 1 to 4 in the game, but will decrease their level by 1. Mostly, the game's gamplay is from Soul Calibur V.
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