About: Adversity   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.

AttributesValues
rdfs:label
  • Adversity
rdfs:comment
  • Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.| ]][[Japanese lore::①:相手の攻撃モンスター[。。。]モンスター[。。。]| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
Attack
  • Cannot be destroyed by battle
Romaji Name
  • Gyakkyō
ja lore
  • ①:相手の攻撃モンスター[。。。]モンスター[。。。]
appears in av
  • 34(xsd:integer)
lore
  • When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.
stat change
  • Your monsters gain ATK
ja image
  • Adversity-JP-Anime-AV.png
Life points
  • Prevents battle damage
reconstructed lore
  • yes
card type
  • Trap
effect types
  • Act, Effect
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
Decks
  • Shay Obsidian
Property
  • Normal
dbkwik:cool/proper...iPageUsesTemplate
abstract
  • __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.| ]][[Japanese lore::①:相手の攻撃モンスター[。。。]モンスター[。。。]| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]] * [[Media:|en]] * [[Media:|ja]] * [[Media:|ko]] * [[Media:|astral]] * [[Media:|barian]] * [[Media:|dub]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== == Decks == ==Search categories==
  • Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.
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