Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.
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rdfs:comment
| - Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.
- __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.| ]][[Japanese lore::①:相手の攻撃モンスター[。。。]モンスター[。。。]| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]]
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Attack
| - Cannot be destroyed by battle
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Romaji Name
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ja lore
| - ①:相手の攻撃モンスター[。。。]モンスター[。。。]
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appears in av
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lore
| - When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.
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stat change
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ja image
| - Adversity-JP-Anime-AV.png
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Life points
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reconstructed lore
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card type
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effect types
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Decks
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Property
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dbkwik:cool/proper...iPageUsesTemplate
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abstract
| - __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::When a monster you control is targeted for an attack, if it has less ATK than the attacking monster: That monster cannot be destroyed by this battle, you take no battle damage from this battle, also it gains 1000 ATK.| ]][[Japanese lore::①:相手の攻撃モンスター[。。。]モンスター[。。。]| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]]
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- Adversity is believed to be a key component in coolness. To wit, the greater the odds against a given character winning, the cooler it is when they do win. For instance, killing a soldier with a machine gun is only slightly cool, but killing an entire marine squad with a butter knife is very cool. This is most likely the reason for the existence of the inverse ninja law. This article is a . You can help My English Wiki by expanding it.
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