| rdfs:comment
| - In selection interface, changing the structure is easy. Select a part of the protein and click on the button L,K or J. When you download a protein puzzle from FoldIt, they will sometimes be a collection of helices (spiral fat balloons), sheets (flat tiles) and loops (thin tubes). These "secondary structures", as they are called are not "real", they are just a convention used to depict certain common structures regularly found in proteins. The game allows you to override those choices of secondary structure and force them to be shown as something else instead.
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| abstract
| - In selection interface, changing the structure is easy. Select a part of the protein and click on the button L,K or J. When you download a protein puzzle from FoldIt, they will sometimes be a collection of helices (spiral fat balloons), sheets (flat tiles) and loops (thin tubes). These "secondary structures", as they are called are not "real", they are just a convention used to depict certain common structures regularly found in proteins. The game allows you to override those choices of secondary structure and force them to be shown as something else instead. It is common, for example, to change everything to loops to make local-wiggling easier. Or to make helices and sheets so you can apply the Tweak tools where you want them. The game itself seems to not care how you decide to "paint over" these secondary structures, and you can always press CTRL+"E" on the keyboard to restore them all back to the default. Proteins will often arrive with no secondary structure at all; the game wants you to apply your own choices. It's useful to build helices and/or sheets for rotation at places you think it might help, but you certainly don't have to do so. The "Primary Structure" (there's a secondary, so there must be a primary, right?) is the sequence of amino acids that composes the protein.
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