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| - Hit Dice: 18d10+90 (189 hp) Initiative: –1 Speed: 20 ft. (4 squares) Armor Class: 17 (–1 Dex, –1 size, +9 natural) touch 8, flat-footed 17 Base Attack/Grapple: +18/+29 Attack: Bite +25 melee (2d8+10) Full Attack: Bite +25 melee (2d8+10) Space/Reach: 10 ft./5 ft. Special Attacks: Petrifying gaze, smite good Special Qualities: Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23 Saves: Fort +18, Ref +12, Will +8 Abilities: Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15 Skills: Hide +0*, Listen +10, Spot +10 Environment: A chaotic evil plane
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| abstract
| - Hit Dice: 18d10+90 (189 hp) Initiative: –1 Speed: 20 ft. (4 squares) Armor Class: 17 (–1 Dex, –1 size, +9 natural) touch 8, flat-footed 17 Base Attack/Grapple: +18/+29 Attack: Bite +25 melee (2d8+10) Full Attack: Bite +25 melee (2d8+10) Space/Reach: 10 ft./5 ft. Special Attacks: Petrifying gaze, smite good Special Qualities: Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23 Saves: Fort +18, Ref +12, Will +8 Abilities: Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15 Skills: Hide +0*, Listen +10, Spot +10 Feats: Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite) Environment: A chaotic evil plane Organization: Solitary or colony (3–6) Challenge Rating: Treasure: Standard Alignment: Always chaotic evil Advancement: — Level Adjustment: —
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