About: Firearms   Sponge Permalink

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  • Firearms
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  • Firearms are the most common and reliable method of taking down hostile players in the wastelands. There is a total of 16 usable firearms in the game at the moment ranging from close quarters pistols to long range rifles.
  • As such, upon obtaining the Apple of Eden, he successfully utilized the knowledge it held to condense the design, "embedding their fiery weapon into a form that can be worn on the wrist". Along with the formulation of a combustible powder that could be made from common ingredients, Altaïr kept the schematics for the Hidden Gun a secret, available to only the Brotherhood's most trusted allies. Sometime afterwards, he recorded all details of these in his personal journal.
  • Firearms are traditional powder and primer combustion weapons. They fire lead bullets in a near straight line with the sole intention of ruining someone else's day.
  • Expert: Doc Roberts, Shrouded Hills or Herkemer Oggdoddler, Black Root Master: William Thorndop, Ashbury
  • In general, firearms within the Mount&Blade games are very similar to crossbows.
  • Here are a few of the more common weapons in the Terradrive Universe.
  • Usually introduced about a quarter way through each game, firearms are given to the player as an alternative to melee weapons, allowing the player to kill multiple enemies quickly and at a distance, however as the hunters will likely carry guns too, there is the risk of the player getting killed too. There are many different types of firearm throughout the Manhunt series, being either blue class or red class and each one requires some kind of ammunition, which can run out but the player can take it from dead hunters or ammo can be found in certain locations.
  • A firearm is a tool that projects either single or multiple projectiles at high velocity through a controlled explosion. The firing is achieved by the gases produced through rapid, confined burning of a propellant. This process of rapid burning is technically known as deflagration. In older firearms, this propellant was typically black powder, but modern firearms use smokeless powder, cordite, or other propellants. Most modern firearms (with the notable exception of smoothbore shotguns) have rifled barrels to impart spin to the projectile for improved flight stability.
  • Time Taken: One round. Specializations: Type or model firearm used — pistols, rifles, machineguns. Firearms is the "ranged combat" skill used to for all guns which fire bullets, including pistols, rifles, machine guns, assault rifles and any other firearms. (Firearms doesn't include very primitive guns, which are covered under archaic guns.)
  • Firearms is a skill in Crackdown and Crackdown 2. This skill involves the use of guns and bullet-mounted turrets, such as the Agency Buggy, and the mini gun variation of the Helicopter. It increases by simply shooting and killing thugs and freaks with bullet based weapons. The UV shotgun in Crackdown 2 also improves the firearms skill.
  • Firearms are weapons that use the combustion of gunpowder to launch projectiles at enemies at high speeds. However, they are unsuitable for dispatching Titans and have not progressed very far technologically with the Walls. Consequentially, they are almost always overshadowed by the vertical maneuvering equipment. However, they are still regularly used by the Military Police and other human-to-human security relations. In addition, their larger cousins, cannons are used as the main line of defense against Titans by the Garrison. The Survey Corps and the Garrison also use flare-guns to communicate over long distances.
  • Firearms (Intelligence) Firearms is the skill of those characters who know how to use a gunpowder weapon. It is considered a Bugei Skill.
  • 2. Fwd: The Pittsburgh Tea Party Posted by: "Henry Haller" hehaller@mac.com hehaller3 Fri Apr 24, 2009 5:22 pm (PDT) Interesting review -- -- Henry Begin forwarded message: > From: Whiskey & Gunpowder > Date: April 22, 2009 2:01:22 PM EST > To: hehaller@mac.com > Subject: The Pittsburgh Tea Party > ---------- > Gary’s Note: Whiskey & Gunpowder has discussed the national Tea > Parties. Our own Byron King, editor of Outstanding Investments > attended the Pittsburgh Tea Party on April 15. His report follows. If > you care to report on your own local Tea Party, please send your > comments to Gary@WhiskeyandGunpowder.com > > Whiskey & Gunpowder > By Byron King > April 22, 2009 > Pittsburgh, Pennsylvania, U.S.A. > > > T
  • Like their counterparts, the Major Case Response Team in Washington D.C, the people associated with the NCIS: Office of Special Projects also carry firearms for protection and in case they come under attack while they're in the field. For the first two seasons of the show, G. Callen, Kensi Blye, Sam Hanna, Dominic Vail are seen wielding SIG-Sauer P228s. NCIS Director Leon Vance also uses one during Episode:Killshot while Los Angeles Police Department Detective Marty Deeks uses a Beretta 92FS. During an undercover assignment in Episode:Neighborhood Watch, Kensi uses a SIG-Sauer P238.
  • The availability of firearms varies in different countries. If you live in America consider yourself lucky, because the estimated total number of guns (both licit and illicit) held by civilians in the United States is 270,000,000 to 310,000,000. So you should have no problem obtaining one. Also depending on where you live, states like Arizona, Texas, and Wyoming where gun ownerships are high, owning a gun pre-apocalypse is about has easy as getting a bag of groceries. If you live in other countries like Japan, Britain, China, Korea (both North and South) or Singapore, where gun ownership has more restrictions or is outright banned, you're going to have a harder time finding one.
  • Firearms (also known as Marksmanship during Van Buren's development) is a skill in Van Buren, meant to replace the classic Small Guns and Big Guns skills. “ I'm now more in favor of marksmanship than having two firearm skills. If Small Guns, Big Guns and Energy Weapons are combined into one, won't it make being a dedicated combat specialist too easy?
  • Like all federal agencies in the United States including the FBI, DEA, CIA and Army CID, Agents associated with the NCIS agency are required to carry firearms with them at all times as a means of personal protection or in case they are attacked by potential suspects who may be armed if it's in the field or in the office where they work. Each agent of the NCIS Washington D.C. field office carries a SIG-Sauer P228 which is presumably the standard-issued weapon for all NCIS agents assigned to D.C.
  • The main weapons of the first two games, and a minor one on Overkill. * Unidentifiable models - The main weapons of House of the Dead 1. Due to low graphic levels, they are hard to identify, but Rogan's pistol seems to resemble a Glock 36, while G's resembles a M1911. That is still up for debate, though. Both hold 6 bullets in each chamber. * HK Mk.23 - The weapons in House of the Dead 2. All AMS agents (Harry, Amy, James and Gary) use them in stainless steel. These use 6 bullets, but can be modified to hold up to 14 in the Original Mode of House of the Dead 2+3 Returns. * AMS Magnum - Used in Overkill, used by G and Issac, both hold 12 bullets defult. Despite being a magnum, it is rather weak, due to it being the first weapon. Can be modified in-game for better power, more bulle
  • Firearms are a general group of weapon found in RuneScape with many subgroups. These all share something in common: * Powerful (compared to other range weapons) * Slower/Faster (depends on weapon type; compared to other range weapons of same class) * Commonly referred to as "guns" * Range to attack is usually longer (you can attack from farther) * Used ammo is destroyed and cannot be retrieved * They train Attack and Ranged, as they both have to do with accuracy. Attack and Ranged are requirements for weapons. A few require Strength, some Agility. Some of the more "explosive" guns also have a Firemaking requirement. * Need both Smithing and Fletching to produce. Some require Crafting.
  • Hunters are commonly armed with a wide variety of firearms or guns. Dean Winchester for example carries a Colt M1911A1. While guns are generally ineffective against monsters, demons, and ghosts, they can be loaded with specially modified rounds to harm, repel, or even kill supernatural entities. For example, pistols or rifles loaded with Silver bullets are used to kill Werewolves, Skinwalkers and Shapeshifters. Iron bullets are needed to kill Shtriga and harm fairies. Shotgun shells packed with rock salt can repel ghosts, hellhounds, and demons. A bullet with a Devil's Trap engraved into it can be used to trap a demon in its host.
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