About: Creeping Doom   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Your armoury crate will load out of the following groupings:

AttributesValues
rdf:type
rdfs:label
  • Creeping Doom
  • Creeping doom
rdfs:comment
  • Your armoury crate will load out of the following groupings:
  • Creeping Doom allows the caster to call forth insects to attack the enemies. Invisibility offers no protection against the spread.
  • The druid summons masses of flying insects, one swarm per two caster levels, that attack targets at random in the affected area. Swarms have a base attack bonus of +6 (with an additional to hit bonus based on the caster's Wisdom modifier x 2) and do 2d6 points of damage when they hit. Swarms last for three rounds before dissipating. Creeping doom stacks with itself - if the druid casts this spell again while swarms still exist, the new swarms will join the existing swarms in attacking their targets.
  • Creeping Doom was a Tsuno spell which allowed the Tsuno Soultwister, drawing the power from Chikushudo, to call forth a mass of centipede swarms which attacked at caster command.
  • Level: Components: V, S Casting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels)/ 100 ft.; see text Effect: One swarm of centipedes per two levels Duration: 1 min./level Saving Throw: None Spell Resistance: No
  • [[Category:]] Creeping doom was a conjuration spell that called into being a carpet of insects that attacked selected targets.
  • Innate level: 7 School: conjuration Components: verbal, somatic Range: medium (20 meters) Area of effect: large (5 meter radius) Duration: 1 round / level Save: none Spell resistance: no Description: The caster summons a mass of biting and stinging insects which causes 1d6 points of piercing damage. For every subsequent round that a creature remains within the area of effect, the damage inflicted is increased by an increment of 1d6 (i.e. 1d6 for the first round, 2d6 for the second, 4d6 3d6 for the third, 7d6 4d6 for the fourth, and so on). The spell deals damage until its duration expires or it deals 1,000 points of damage.
  • When you utter the spell of creeping doom, you call forth a mass of Centipede Swarms, which need not appear adjacent to one another. You may summon the centipede swarms so that they share the area of other creatures. The swarms remain stationary, attacking any creatures in their area, unless you command the swarm that creeping doom summons to move. As a standard action, you can command any number of the swarms to move toward any prey within 100 feet of you. You cannot command any swarm to move more than 100 feet away from you, and if you move more than 100 feet from any swarm, that swarm remains stationary, attacking any creatures in its area (but it can be commanded again if you move within 100 feet).
  • Creeping Dooms are hostile level 60 scarabs summoned by Solenor the Slayer in Silithus.
Level
  • 7(xsd:integer)
  • 60(xsd:integer)
dcterms:subject
level innate
  • 7(xsd:integer)
persist
  • No
Spellbook
  • Priest
quicken
  • Yes
level druid
  • 7(xsd:integer)
Casting Time
  • 5(xsd:integer)
maximize
  • No
spell code
  • SPPR717.spl
saving throw
  • No save for damage & casting failure, save vs. Spell at +2 penalty each round or run with fear
innatelevel
  • 7(xsd:integer)
still
  • Yes
hostile
  • Yes
silent
  • Yes
spellresistance
  • no
druidlevel
  • 7(xsd:integer)
spell resistance
  • No
empower
  • No
area of effect
  • Target enemy, and hostiles within 30 ft. at the time of first hit
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Creature
  • Uncategorized
Range
  • 160(xsd:integer)
  • Medium
  • m
Faction
  • Combat
Name
  • Creeping Doom
save
  • None
  • none
DESC
  • 86400.0
school2e
duration type
  • veryshort
bypass magic damage resistance
  • Yes
usable by
school3e
school1e
spheres2e
domains3e
priest sphere
  • Animal, Summoning
aggro friendly npcs
  • No
spread specs
  • Slow
projectile specs
  • Slow
affect playable/friendly/hostile
  • Hostile
bypass magic resistance
  • Yes
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