Attributes | Values |
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rdf:type
| |
rdfs:label
| - Lizard Sentinel
- Lizard Sentinel
- Lizard Sentinel
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rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
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immunities
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walksaround
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strongagainst
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implemented
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Behavior
| - The lizard sentinel will keep a distance from its attackers , while shooting it's spears. He will run away in dark red or if you come too close.
- They run at dark red health. They like to keep a distance from their targets, while shooting spears.
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weakagainst
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creatureclass
| - Reptiles
- Reptiles
- Reptiles
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bestiaryclass
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senseinvis
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paraimmune
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fireDmgMod
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convince
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deathDmgMod
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iceDmgMod
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immuneto
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behaviour
| - They run at dark red health. They like to keep a distance from their targets, while shooting spears.
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walksthrough
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Summon
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actualname
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hpDrainDmgMod
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holyDmgMod
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energyDmgMod
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physicalDmgMod
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MaxDmg
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earthDmgMod
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bestiarylevel
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isboss
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bestiarytext
| - Even the lizard people of the lowest caste follow some kind of spiritual path. Lizard Sentinels form a kind of temple guard rather than an army. Following the orders of Templars and snakecharmers, they work, fight and die for the welfare of the lizard race. Bred and raised for this purpose, only the Lizard Sentinels seem to have an almost steady supply for their troops whose strength lies in their numbers. They are rather distance than melee fighters and they try to shun close combat which seems to be a privilege of the Templars. If Lizard Sentinels are forced to fight eye to eye, they defend themselves almost reluctantly as if they were even in the face of death trying to avoid breaking any taboo.
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bestiaryname
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drownDmgMod
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illusionable
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Loot
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primarytype
| - Low Class Lizards
- Lizards
- Low Class Lizards
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dbkwik:es.tibia/pr...iPageUsesTemplate
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dbkwik:sv.tibia/pr...iPageUsesTemplate
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dbkwik:tibia/prope...iPageUsesTemplate
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Article
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Armor
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Name
| - Lizard Sentinel
- Lizard Sentinel
- Lizard Sentinel
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Abilities
| |
Exp
| |
Ratio
| - 0(xsd:integer)
- 415(xsd:integer)
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plural
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Notes
| - They often appear along with other lizards; sentinels are somewhat slow. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.
- They often appear along with other lizards; sentinels are somewhat slow.
- They often appear along with other lizards; sentinels are somewhat slow.
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Sounds
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HP
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Location
| - Chor, Zzaion and Foreigner Quarter.
- Chor, Zzaion and Foreigner Quarter.
- Lizard-city of Chor , south-east of Port Hope, and after the river up north of the city, here. They can also be found in Yalahar's Foreigner Quarter.
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Strategy
| - Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks.
- Knights, should use offensive fighting to kill them, since their defense is relatively low, and when you're close to them, they run slower than normal. Don't let this monster run too far away, or it may lure you into dangerous areas so kill them quickly. You should kill them first because their spears can penetrate your armor easier than other attacks.
- Don't let this lizard run too far away, or it will bring you to dangerous areas; kill it as fast as possible. You should kill them before the other creatures, because their spears penetrate your armor more easily. If you are a knight, use full attack to kill them, since their defense is relatively low, and once you caught up with one, they walk in steps rather than running.
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abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
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is droppedBy
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is corpseof
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