About: Discworld Noir   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Discworld Noir is a computer game based on Terry Pratchett's Discworld comic fantasy novels, and unlike the previous Discworld games is both an example and parody of the noir genre. The game was developed by Perfect Entertainment and published by GT Interactive. It was released for Microsoft Windows and the Sony PlayStation in 1999. Pratchett was consulted on the story and wrote some of the dialogue; he was credited in-game for causing "far too much interference." As it is a film noir parody, the game's protagonist Lewton frequently engages in hard-boiled soliloquy, or monologue.

AttributesValues
rdfs:label
  • Discworld Noir
rdfs:comment
  • Discworld Noir is a computer game based on Terry Pratchett's Discworld comic fantasy novels, and unlike the previous Discworld games is both an example and parody of the noir genre. The game was developed by Perfect Entertainment and published by GT Interactive. It was released for Microsoft Windows and the Sony PlayStation in 1999. Pratchett was consulted on the story and wrote some of the dialogue; he was credited in-game for causing "far too much interference." As it is a film noir parody, the game's protagonist Lewton frequently engages in hard-boiled soliloquy, or monologue.
sameAs
dcterms:subject
dbkwik:discworld/p...iPageUsesTemplate
abstract
  • Discworld Noir is a computer game based on Terry Pratchett's Discworld comic fantasy novels, and unlike the previous Discworld games is both an example and parody of the noir genre. The game was developed by Perfect Entertainment and published by GT Interactive. It was released for Microsoft Windows and the Sony PlayStation in 1999. Pratchett was consulted on the story and wrote some of the dialogue; he was credited in-game for causing "far too much interference." As it is a film noir parody, the game's protagonist Lewton frequently engages in hard-boiled soliloquy, or monologue. The game utilizes a 2D game engine using pre-rendered characters displayed against pre-rendered backgrounds. Only the main character Lewton is using a polygonal model while residing in a walking or standing pose. The game was only released in Europe, and the development team no longer exists. As a result, the game, which suffered from several minor bugs, was not patched, and like many older games, has difficulty running on more modern platforms. The main character is Lewton, the Discworld's first and only private investigator, and former member of the Ankh-Morpork City Watch. His investigation of a brutal murder gets him involved in a sinister plot. The game's story line is a completely original creation, unlike the previous Discworld games, two of which were based on particular novels, and one of which was a mixture of elements from several. It is set in Ankh-Morpork, the largest city on the Discworld. The game features many new characters and locales, which do not appear in the Discworld books. However, as the game is set in Ankh-Morpork, characters and locales from the books also appear, such as the Unseen University, the Dysk Theatre, Pseudopolis Yard, the City Watch and eccentric inventor Leonard da Quirm. The game's manual includes an introduction written by Discworld creator Terry Pratchett. None of the characters created for the game have explicitly been introduced into the Discworld novels, although Neoldian, the blacksmith of the gods and forger of the Golden Falchion (a major plot element in the game) may be the unnamed blacksmith god who appears in The Last Hero.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software