About: Hurricane Slash   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: Sword 3 Spell Resistance: yes When activating this technique, select one of the following ways it's performed. Hurricane Slash: You circle your opponent and gale winds erupt around them. As a full attack action, They must make a fortitude save DC: 13+ STR modifier or be knocked 2d6X5 feet into the air. When in the air, You can make two attack rolls, The first of which gains a +2 bonus as if charging. if both attacks hit you deal an additional 5d6 sonic damage to the opponent. While in the air the enemy is considered to be flat footed. Falling Damage is not calculated with this technique.

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  • Hurricane Slash
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  • Level: Sword 3 Spell Resistance: yes When activating this technique, select one of the following ways it's performed. Hurricane Slash: You circle your opponent and gale winds erupt around them. As a full attack action, They must make a fortitude save DC: 13+ STR modifier or be knocked 2d6X5 feet into the air. When in the air, You can make two attack rolls, The first of which gains a +2 bonus as if charging. if both attacks hit you deal an additional 5d6 sonic damage to the opponent. While in the air the enemy is considered to be flat footed. Falling Damage is not calculated with this technique.
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abstract
  • Level: Sword 3 Spell Resistance: yes When activating this technique, select one of the following ways it's performed. Hurricane Slash: You circle your opponent and gale winds erupt around them. As a full attack action, They must make a fortitude save DC: 13+ STR modifier or be knocked 2d6X5 feet into the air. When in the air, You can make two attack rolls, The first of which gains a +2 bonus as if charging. if both attacks hit you deal an additional 5d6 sonic damage to the opponent. While in the air the enemy is considered to be flat footed. Falling Damage is not calculated with this technique. Killer Spin: Popping your foes into the air, they land on your sword and a sudden gale force wind begins to spin them atop your blade's edge before you slam them into the ground, flinging them off of your weapon. As a full attack action, you make a single attack against a creature within your reach. If it hits, you deal normal damage as well as an additional 1d6 per 2 levels (Max 10d6). This damage is sonic damage. After landing this attack, you can make a free bull rush attempt on the creature. You do not need to move with this creature to push it back, and it is knocked back 5 feet for every 3 points that you beat the creature's CMD by. MYTHIC: By spending a use of mythic power when using this technique, you deafen creatures struck for 1d6+2 rounds.
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