About: Evades and Blocks   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To determine the probability of an attack landing, the following formula is used: Chance of evasion = Target evasion stat / Attacker hit chance stat So for example, it the attacker has a hit chance of 144 and the defender: evasion 35, that gives: 35 / 144 = 0.24 or 24% chance of evasion Naturally this means the attacker has a 76% chance to hit Knights (and barbarians if they decide to carry a shield) will also have a chance of blocking the attack. This is calculated in a similar way.

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  • Evades and Blocks
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  • To determine the probability of an attack landing, the following formula is used: Chance of evasion = Target evasion stat / Attacker hit chance stat So for example, it the attacker has a hit chance of 144 and the defender: evasion 35, that gives: 35 / 144 = 0.24 or 24% chance of evasion Naturally this means the attacker has a 76% chance to hit Knights (and barbarians if they decide to carry a shield) will also have a chance of blocking the attack. This is calculated in a similar way.
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  • To determine the probability of an attack landing, the following formula is used: Chance of evasion = Target evasion stat / Attacker hit chance stat So for example, it the attacker has a hit chance of 144 and the defender: evasion 35, that gives: 35 / 144 = 0.24 or 24% chance of evasion Naturally this means the attacker has a 76% chance to hit Knights (and barbarians if they decide to carry a shield) will also have a chance of blocking the attack. This is calculated in a similar way. The creatures in the game have a very high evasion rate, so it's better to test hit chance on other players instead Will be updated soon, the evasion, block and miss system was updated during the 1.6.3 update and this information is no longer correct.
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