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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Factories - Increase manufacturing capacity

AttributesValues
rdfs:label
  • Factories
rdfs:comment
  • Factories - Increase manufacturing capacity
  • Things you can speed up include: Crops, factory goods, building community buildings, building factories, building houses, building special buildings, land expansions, zoo enclosures, zoo shops, zoo expansions, upgradable decorations, etc. Note: The Market, Airplane, Helicopter, Ships, Train, etc. have separate Tcash costs for speeding them up.
  • Factories is a district of Stilwater in Saints Row and Saints Row 2.
  • Factories allow you to manufacture most of SLs objects like cars, food, weapons, and etc. The various factories are scattered throughout Sahrani so a fuel efficient truck or even better, a chopper, is recommended. Most people tend to sell their creations for just under market price. Hooray capitalism! For all the factories the resources need to be in its storage.
  • This unit allows the production and placement of other combat units. It is also the targed of strategic bombing and rocket attacks that cause the loss of money or unit production. Property Interactions:
dcterms:subject
dbkwik:saintsrow/p...iPageUsesTemplate
dbkwik:township/pr...iPageUsesTemplate
dbkwik:citiesxl/pr...iPageUsesTemplate
Picture
  • Coffee_Factory.png
  • Factories Icon.png
Align
  • center
header
  • Factories
Size
  • 200(xsd:integer)
abstract
  • Factories - Increase manufacturing capacity
  • Things you can speed up include: Crops, factory goods, building community buildings, building factories, building houses, building special buildings, land expansions, zoo enclosures, zoo shops, zoo expansions, upgradable decorations, etc. Note: The Market, Airplane, Helicopter, Ships, Train, etc. have separate Tcash costs for speeding them up.
  • Factories is a district of Stilwater in Saints Row and Saints Row 2.
  • Factories allow you to manufacture most of SLs objects like cars, food, weapons, and etc. The various factories are scattered throughout Sahrani so a fuel efficient truck or even better, a chopper, is recommended. Most people tend to sell their creations for just under market price. Hooray capitalism! For all the factories the resources need to be in its storage.
  • This unit allows the production and placement of other combat units. It is also the targed of strategic bombing and rocket attacks that cause the loss of money or unit production. Property Interactions: * Placement Restricted By Factory - Limits the number of units that can be placed at a factory to the production value of the territory * Place in Any Territory - Allows the placement of units in territories without factories * maxFactoriesPerTerritory - Limits the number of factories per territory (1) * Rocket Attack Per Factory Restricted - Only 1 rocket attack per factory per player round is allowed * SBR Affects Unit Production - SBR reduces the number of units that may be placed at a factory * Territory Turn Limit - Limits the production loss from SBR and rockets in a turn to the territory value * Limit Rocket Damage Per Turn - Limits the production loss from rockets in a turn to the territory value * Limit SBR Damage Per Turn - Limits the production loss from SBR in a turn to the territory value
is District of
is Areas of
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