About: Partials/Victory Conditions   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The rank of battles and PvP is evaluated as follows (in order, from top to bottom): * Perfect S (完全勝利, Total Victory) * All enemy ships sunk and no damage taken. * S (勝利, Victory) * All enemy ships sunk and no allied ships sunk. * A (勝利, Victory) * Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6. * B (戦術的勝利, Tactical Victory) * The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge. * The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent

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  • Partials/Victory Conditions
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  • The rank of battles and PvP is evaluated as follows (in order, from top to bottom): * Perfect S (完全勝利, Total Victory) * All enemy ships sunk and no damage taken. * S (勝利, Victory) * All enemy ships sunk and no allied ships sunk. * A (勝利, Victory) * Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6. * B (戦術的勝利, Tactical Victory) * The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge. * The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent
dbkwik:kancolle/pr...iPageUsesTemplate
DESC
  • based on Logbook/ElectronicObserver battle rank detection algorithm, it is known to work well, but is incomplete . For complementary info, see Template:VictoryConditions and wikiwiki article .
abstract
  • The rank of battles and PvP is evaluated as follows (in order, from top to bottom): * Perfect S (完全勝利, Total Victory) * All enemy ships sunk and no damage taken. * S (勝利, Victory) * All enemy ships sunk and no allied ships sunk. * A (勝利, Victory) * Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6. * B (戦術的勝利, Tactical Victory) * The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge. * The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent HP - final opponent HP) / initial opponent HP). * Otherwise, if no allied ships sunk: * Enemy flagship sunk. * Or if one or more allied ships sunk: * All enemy ships sunk. * Or enemy flagship sunk and number of allied ships sunk < number of enemy ships sunk. * C (戦術的敗北, Tactical Defeat) * The allied damage gauge is higher than 90% of the enemy damage gauge: allied damage gauge > 0.9 * enemy damage gauge. * Or, if one or more allied ships sunk, enemy flagship sunk and number of allied ships sunk lower than number of enemy ships sunk. (incomplete) * E (敗北, Defeat) * All allied ships sunk except the flagship in a fleet of 2 or more ships. (incomplete) * D (敗北, Defeat) * Otherwise.
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