The rank of battles and PvP is evaluated as follows (in order, from top to bottom):
* Perfect S (完全勝利, Total Victory)
* All enemy ships sunk and no damage taken.
* S (勝利, Victory)
* All enemy ships sunk and no allied ships sunk.
* A (勝利, Victory)
* Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6.
* B (戦術的勝利, Tactical Victory)
* The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge.
* The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent
Attributes | Values |
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rdfs:label
| - Partials/Victory Conditions
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rdfs:comment
| - The rank of battles and PvP is evaluated as follows (in order, from top to bottom):
* Perfect S (完全勝利, Total Victory)
* All enemy ships sunk and no damage taken.
* S (勝利, Victory)
* All enemy ships sunk and no allied ships sunk.
* A (勝利, Victory)
* Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6.
* B (戦術的勝利, Tactical Victory)
* The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge.
* The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent
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dbkwik:kancolle/pr...iPageUsesTemplate
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DESC
| - based on Logbook/ElectronicObserver battle rank detection algorithm, it is known to work well, but is incomplete . For complementary info, see Template:VictoryConditions and wikiwiki article .
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abstract
| - The rank of battles and PvP is evaluated as follows (in order, from top to bottom):
* Perfect S (完全勝利, Total Victory)
* All enemy ships sunk and no damage taken.
* S (勝利, Victory)
* All enemy ships sunk and no allied ships sunk.
* A (勝利, Victory)
* Required number of enemy ships sunk and no allied ships sunk. The required number is defined by enemy ships sunk >= 60% of enemy ships rounded: at least 1 out of 2, 2 out of 3, 2 out of 4, 3 out of 5, and 4 out of 6.
* B (戦術的勝利, Tactical Victory)
* The allied damage gauge is higher than 250% of the enemy damage gauge: allied damage gauge > 2.5 * enemy damage gauge.
* The damage gauge is defined as an integer percentage: floor(100 * total damage dealt / initial opponent HP) or floor(100 * (initial opponent HP - final opponent HP) / initial opponent HP).
* Otherwise, if no allied ships sunk:
* Enemy flagship sunk.
* Or if one or more allied ships sunk:
* All enemy ships sunk.
* Or enemy flagship sunk and number of allied ships sunk < number of enemy ships sunk.
* C (戦術的敗北, Tactical Defeat)
* The allied damage gauge is higher than 90% of the enemy damage gauge: allied damage gauge > 0.9 * enemy damage gauge.
* Or, if one or more allied ships sunk, enemy flagship sunk and number of allied ships sunk lower than number of enemy ships sunk. (incomplete)
* E (敗北, Defeat)
* All allied ships sunk except the flagship in a fleet of 2 or more ships. (incomplete)
* D (敗北, Defeat)
* Otherwise.
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