About: Samus (Super Smash Flash 2)   Sponge Permalink

An Entity of Type : dbkwik:resource/EJm0ji_JtJ4sZUCTa47PFw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Samus is a playable veteran character in Super Smash Flash 2. In this game, she has custom sprites instead of rips and her sprites are based off her appearance in Super Metroid and Super Smash Bros. Brawl. Her moveset and voice clips come from Brawl. For these reasons, Samus has some very difficult matchups against the higher-tiered characters, yet she has enough strengths to warrant her placement near the bottom of mid tier.

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  • Samus (Super Smash Flash 2)
rdfs:comment
  • Samus is a playable veteran character in Super Smash Flash 2. In this game, she has custom sprites instead of rips and her sprites are based off her appearance in Super Metroid and Super Smash Bros. Brawl. Her moveset and voice clips come from Brawl. For these reasons, Samus has some very difficult matchups against the higher-tiered characters, yet she has enough strengths to warrant her placement near the bottom of mid tier.
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Tier
  • B
Game
  • SSF2
Name
  • Samus
Ranking
  • 20(xsd:integer)
finalsmash
Icon
  • 60(xsd:integer)
weightclass
Universe
altform
  • Zero Suit Samus
abstract
  • Samus is a playable veteran character in Super Smash Flash 2. In this game, she has custom sprites instead of rips and her sprites are based off her appearance in Super Metroid and Super Smash Bros. Brawl. Her moveset and voice clips come from Brawl. Samus remains in 20th place, but she moved up to B tier. Samus has a great projectile game, fast startup on her attacks, great air speed and finishers in her down smash, down tilt, fully charged Charge Shots, and Super Missiles. She can rack up damage quickly with her up smash, forward aerial and up aerial. She has one of the best recoveries in the game due to her low falling speed, ability to use Morph Bombs to gain extra height, great air speed, and hard-to-gimp recovery in her Screw Attack. She has a vast arsenal of projectiles with her charge shot, bombs, and missiles. Samus has great horizontal endurance thanks to her weight. She is also the only character in the game to possess a reliable instant-kill projectile via charge stacking, in the tournaments that allow the glitch to be performed. However, Samus is a large, floaty character with one of the slowest accelerated falling speeds in the game, which makes her easy to KO vertically despite her weight. She has a high gravity and is heavy, which means that the combos that do work on her will continue to do so even at higher percents. Her projectile game is easily gimped, as most of her projectiles can be destroyed by even the slightest of disjointed hitboxes, and all of them can be reflected or otherwise nullified by Perfect Shields, reflectors, and thrown items. Her close-range game is not much better as she possesses, on average, fewer disjoints and more endlag on her attacks than the other fighters. Her high jump height and low aerial acceleration also greatly hinders her air game, despite her high air speed. Together, these attributes significantly limit her approach options. Most of Samus' finishers are easily telegraphed and relatively weak, requiring approximately 120-160% damage to KO, even on lighter characters like Jigglypuff. For these reasons, Samus has some very difficult matchups against the higher-tiered characters, yet she has enough strengths to warrant her placement near the bottom of mid tier. Samus has a very small player base and has lackluster representation in online tournaments. The players who use Samus have very inconsistent placements due to aforementioned lack of representation, though the players who main her typically perform significantly worse than those who use her on a more situational basis.
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