| Attributes | Values |
|---|
| rdfs:label
| - Ideas for Stick Ranger Items/Miscellaneous Items
|
| Sell
| - 31(xsd:integer)
- 63(xsd:integer)
- 125(xsd:integer)
- 250(xsd:integer)
- 270(xsd:integer)
- 360(xsd:integer)
- 375(xsd:integer)
- 500(xsd:integer)
- 750(xsd:integer)
- 875(xsd:integer)
- 937(xsd:integer)
- 1000(xsd:integer)
- 1125(xsd:integer)
- 1500(xsd:integer)
- 1875(xsd:integer)
- 2000(xsd:integer)
- 2500(xsd:integer)
- 2812(xsd:integer)
- 3750(xsd:integer)
- 4000(xsd:integer)
- 6000(xsd:integer)
- 8000(xsd:integer)
- unknown
|
| Buy
| - 250(xsd:integer)
- 500(xsd:integer)
- 1000(xsd:integer)
- 1500(xsd:integer)
- 2000(xsd:integer)
- 3000(xsd:integer)
- 4000(xsd:integer)
- 6000(xsd:integer)
- 7000(xsd:integer)
- 7500(xsd:integer)
- 8000(xsd:integer)
- 10000(xsd:integer)
- 15000(xsd:integer)
- 16000(xsd:integer)
- 20000(xsd:integer)
- -
- unknown
|
| dbkwik:fanball/pro...iPageUsesTemplate
| |
| restriction
| |
| Icon
| - Antidote_Potion.png
- Attack_Potion.png
- Basic_Potion.png
- Boom Hammer Scroll.PNG
- Card Booster.png
- Energy_Potion.png
- Fire Surge Scroll.PNG
- Fuel Pack.PNG
- G Onigri pack.png
- Onigri pack.png
- Strength_Potion.png
|
| Note
| - If there are different enemy within the same level, it will choose either one, or the first enemy the character approaches.
- If the team has full LP, using the pack does nothing. However, if only some of the characters do not have 100% LP, the pack will still heal them, using up another charge.
- Depending on the level of the card booster, it may give different results:
*LV1 adds one random card.
*LV2 adds two random cards, only one with LV 2.
*LV3 adds either two LV 2 cards or one Zodiac Card.
*LV4 adds two LV 2 cards and one Zodiac Card.
- Can heal only after killing enemies one at a time.
- If a lumberjack has full fuel, using the pack does nothing; Idea inspired by NNW's ONIGIRI pack idea. If no Lumberjack is present in a team, these will NOT be dropped nor can be bought from the shop. It will still drop and can be bought if the Lumbderjack don't wield a saw.
- Alternate icon and name by HankGuideDude: File:Energy_Elixir.png Energy Elixir
- Alternate icon and name by HankGuideDude: File:Basic_Elixir.png Basic Elixir
- Alternate icon and name by HankGuideDude: File:Attack_Elixir.png Attack Elixir
- Alternate icon and name by HankGuideDude: File:Antidote_Elixir.png
- Alternate icon by HankGuideDude: File:HGD_Boom_Hammer_Scroll.png
- If the team has full LP, using the pack does nothing. However, if only some of the characters do not have 100% LP or have an ailment yet still have 100% LP, the pack will still heal them, using up another charge.
- Alternate icon by HankGuideDude: File:HGD_Card_Booster.png
- It is the only Elixir that doesn't have that word shown.
- Alternate icon by HankGuideDude: File:HGD_Fire_Surge_Scroll.png
- Alternate icon and name by HankGuideDude: File:Strength_Elixir.png Strength Elixir
|
| explanation
| - unknown
- Can take you some attack.[vague] After 100 uses it gets removed.
- Drag the packet and drop it onto the character's player slot. This will heal 25% of all character's LP immediately. This is useful when fighting a difficult enemy without leaving to heal at the inn, and when there are no Onigiris lying around.
- Use on your stickman's character icon to activate. A bomb is tossed in a long arc towards the nearest group of enemies. It explodes upon contact with opponent or terrain, deals very high damage, and is available after completing the Pyramid stage for the first time. Level 5.
- Drag the packet and drop it onto the character's player slot. This will restore 25% of Lumberjack's Saw weapon fuel. This is useful when fighting a difficult enemy without leaving to heal at the inn, and when there are no Fuel Cans lying around. They have better drop rates than the Onigiri pack.
- Use on your stickman's character icon to activate. A bomb is tossed in a short arc towards the nearest group of enemies. It explodes upon contact with opponent or terrain, deals extremely high damage with large explosion radius, and is available after completing the Snow Castle. Level 7.
- Upon right clicking it, it will add ANY card in your inventory . You never know which card you get!
- Use on your stickman's character icon to activate. A bomb is tossed in a short arc towards the nearest group of enemies. It explodes on contact with terrain or opponents, deals small damage, and is available after completing Opening Street for the first time.
- Use on your stickman's character icon to activate. A white flash envelops the screen, instantly dealing damage to every entity on screen and dropping them to 1 HP. If they have sustained damage already, they are instantly killed instead . The Fourth of July will not affect most bosses. Available after completing the Mountaintop. Level 8.
- Equip on your stickman's character icon to activate. The area illuminated by them in Cavern stages becomes two-and-a-half times as large.
- The Basic Elixir can heal you . After 100 uses it will be removed.
- Use on your stickman's character icon to activate. A bomb is tossed in a short arc towards the nearest group of enemies. If it misses, it will roll towards the nearest enemy for a short distance. It explodes upon timer or contact with opponent, deals medium damage, and is available after unlocking the Village. Level 2.
- It summons a fireball which attacks the strongest enemy on the screen. Between different levels, it will increase the amount of times the fire ball strikes said enemy and the amount of times it summons. Every strike deals either 700, 900 or 1000x2 AT of damage.
- It summons a hammer which attacks the strongest enemy on the screen. Between different levels, it will increase the amount of times the hammer strikes said enemy. Every strike deals 500 AT of damage.
- Can remove poison in your stickmen as well as cause a brief "invulnerability" for a set period against any further poison attacks. After 40 uses it gets removed.
- Use on your stickman's character icon to activate. A bomb is tossed in a high, long arc towards the nearest group of enemies. It explodes upon timer or contact with opponent, deals high damage, and is available after completing the Submarine Shrine for the first time. Level 4.
- Use on your stickman's character icon to activate. A bomb is tossed in a short arc towards the nearest group of enemies. If it misses, it will roll towards the nearest enemy for a long distance. It explodes upon timer or contact with opponent, deals medium-high damage, and is available after completing the Castle for the first time. Level 3.
- Drag the packet and drop it onto the character's player slot. This will heal all of the character's LP immediately. This is useful when fighting a difficult enemy without leaving to heal at the inn, and when there are no Onigiris lying around, and when some characters are either frozen, slowed, poisoned, or stoned. It can even revive the character! They have less drop rates than the Onigiri pack.
- Equip on your stickman's character icon to activate. Cavern levels become fully illuminated while worn.
- Can make you stronger for a period of time. After 10 uses it gets removed.
|
| Mini
| - 1(xsd:integer)
- 4(xsd:integer)
|
| Effect
| - 50(xsd:integer)
- 80(xsd:integer)
- 90(xsd:integer)
- 10.0
- 60.0
|