Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
Attributes | Values |
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rdf:type
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rdfs:label
| - Abi-Dalzim's Horrid Wilting
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rdfs:comment
| - Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
- Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect.
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Level
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dcterms:subject
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Spellbook
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item code
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not usable by
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Casting Time
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spell code
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saving throw
| - vs. Spell for half damage
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item value
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area of effect
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scroll icon
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dbkwik:baldursgate...iPageUsesTemplate
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Range
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Name
| - Abi-Dalzim's Horrid Wilting
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bypass magic damage resistance
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aggro friendly npcs
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break invisibility
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spread specs
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projectile specs
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affect playable/friendly/hostile
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bypass magic resistance
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Appears In
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Duration
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in sequencer
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School
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max caster level
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spell icon
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abstract
| - Casting Time: 1 action Range: 150 feet Components: V, S, M (a bit of sponge) Duration: Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
- Abi-Dalzim's Horrid Wilting causes massive dehydration in every hostile creature within the area of effect.
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