About: Sages' Guild   Sponge Permalink

An Entity of Type : dbkwik:resource/_hRTqgtF_huKY9IHx4fjbA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Sages' Guild is a type of Town Building. The Sages' Guild may be built by any race except the Gnolls, Klackons, Lizardmen and Trolls. A town must already contain a Library in order to construct a Sages' Guild. The Sages' Guild's base construction cost is File:Icon Production.png . Furthermore, if the town has any Nightshade plants within its catchment area, the Sages' Guild allows the use of this plant in order to protect the town from offensive enemy spells.

AttributesValues
rdf:type
rdfs:label
  • Sages' Guild
rdfs:comment
  • The Sages' Guild is a type of Town Building. The Sages' Guild may be built by any race except the Gnolls, Klackons, Lizardmen and Trolls. A town must already contain a Library in order to construct a Sages' Guild. The Sages' Guild's base construction cost is File:Icon Production.png . Furthermore, if the town has any Nightshade plants within its catchment area, the Sages' Guild allows the use of this plant in order to protect the town from offensive enemy spells.
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dbkwik:masterofmag...iPageUsesTemplate
Race
  • All except Gnolls, Klackons, Lizardmen and Trolls.
Effects
  • Increases a town's Research Points output by , and allows the use of Nightshade if available.
abstract
  • The Sages' Guild is a type of Town Building. The Sages' Guild may be built by any race except the Gnolls, Klackons, Lizardmen and Trolls. A town must already contain a Library in order to construct a Sages' Guild. The Sages' Guild's base construction cost is File:Icon Production.png . The Sages' Guild itself provides File:Icon Research.png per turn, applied directly to the current Research effort undertaken by the town's controlling wizard. It is not much of an investment, given that the Sages' Guild has an Upkeep Cost of File:Icon Gold.png , but the cumulative effect of having many Sages' Guilds can be quite noticeable. Furthermore, if the town has any Nightshade plants within its catchment area, the Sages' Guild allows the use of this plant in order to protect the town from offensive enemy spells. The Sages' Guild advances a town down the intellectual development branch. It will always unlock the Alchemists' Guild, and for many races will also unlock the University. Both are extremely important buildings! As mentioned above, the Sages' Guild requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, a Sages' Guild can be sold back for File:Icon Gold.png .
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