About: Mount Utrae Summit   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This location is indeed the summit of Mount Utrae, the tallest navigable mountain in the Utraean Peninsula. Due to the difficulty of reaching such an unforgiving, treacherous, high-altitude environment, the Rogue Bandit Belwar decided to make his new hideout there, after the 10th Legion drove him from his castle in the Dark Forest in Ehb. He resided there with his retinue until the Legion found and killed him during their quest for the Townstones. *Yes, we know the actual reason is Dungeon Siege's terrible render distance.

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rdfs:label
  • Mount Utrae Summit
rdfs:comment
  • This location is indeed the summit of Mount Utrae, the tallest navigable mountain in the Utraean Peninsula. Due to the difficulty of reaching such an unforgiving, treacherous, high-altitude environment, the Rogue Bandit Belwar decided to make his new hideout there, after the 10th Legion drove him from his castle in the Dark Forest in Ehb. He resided there with his retinue until the Legion found and killed him during their quest for the Townstones. *Yes, we know the actual reason is Dungeon Siege's terrible render distance.
dcterms:subject
abstract
  • This location is indeed the summit of Mount Utrae, the tallest navigable mountain in the Utraean Peninsula. Due to the difficulty of reaching such an unforgiving, treacherous, high-altitude environment, the Rogue Bandit Belwar decided to make his new hideout there, after the 10th Legion drove him from his castle in the Dark Forest in Ehb. He resided there with his retinue until the Legion found and killed him during their quest for the Townstones. North of the summit is, namely, the Mount Utrae North Slope; connected to the peak by a wooden bridge. The only known routes to the top are via the northern slope and by the Mount Utrae Alpine Reaches trail. Due to the constant snowfall and thick gray clouds, one cannot see very far from the top. *Yes, we know the actual reason is Dungeon Siege's terrible render distance.
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