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An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Peter of the North is a unique "woodsman" in Baldur's Gate. He is responsible for the training of Wyverns intended for the defense of the Cloakwood Mine. Peter is the "fool" that Izefia refers to, and spends his time within a cave in the Third Cloakwood area, along with two Baby Wyverns.

AttributesValues
rdf:type
rdfs:label
  • Peter of the North
rdfs:comment
  • Peter of the North is a unique "woodsman" in Baldur's Gate. He is responsible for the training of Wyverns intended for the defense of the Cloakwood Mine. Peter is the "fool" that Izefia refers to, and spends his time within a cave in the Third Cloakwood area, along with two Baby Wyverns.
Level
  • 4(xsd:integer)
Strength
  • 17(xsd:integer)
Alignment
  • Neutral Evil
dcterms:subject
Luck
  • 0(xsd:integer)
no of attacks
  • 1(xsd:integer)
Morale
  • 10(xsd:integer)
Hit points
  • 46(xsd:integer)
Intelligence
  • 12(xsd:integer)
xp value
  • 240(xsd:integer)
Wisdom
  • 12(xsd:integer)
thac
  • 14(xsd:integer)
Charisma
  • 10(xsd:integer)
dbkwik:baldursgate...iPageUsesTemplate
Gold
  • 20(xsd:integer)
Dexterity
  • 16(xsd:integer)
Name
  • Peter of the North
summary res
  • None
summary sav
  • 11(xsd:integer)
Coordinates
  • 2320920(xsd:integer)
Constitution
  • 9(xsd:integer)
Items
  • Splint Mail, Arrow of Ice x6, Arrow +1 x10, Arrow x30, Longbow, Long Sword
Class
Area
Place
  • Cave
Gender
  • Male
Race
  • Human
recovery Time
  • 60(xsd:integer)
breaking point
  • 5(xsd:integer)
abstract
  • Peter of the North is a unique "woodsman" in Baldur's Gate. He is responsible for the training of Wyverns intended for the defense of the Cloakwood Mine. Peter is the "fool" that Izefia refers to, and spends his time within a cave in the Third Cloakwood area, along with two Baby Wyverns. When encountered by Gorion's Ward, he will pretend to be a woodsman, but will struggle under continued questioning, eventually admitting to the facade, only to attack despite whichever dialogue options are chosen. Interestingly, his equipment is practically identical to that of a Black Talon Elite Mercenary, only without the notorious Bandit Scalp.
is People of
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