Mark Pacini was the lead designer on the Metroid Prime project. A notable creation of his in the game is the Parasite Queen. He has since left Retro Studios, along with Todd Keller and Jack Matthews, to found an independent game development studio, Armature Studio. Pacini has stated that he chose to separate from Retro because he felt limited by Nintendo's influence, but that he was still on good terms with Nintendo and Retro. He has also admitted that he is unable to enjoy the Prime series, due to the depth of his involvement with their creation- he was only able to see the mistakes made in development when playing them, and as such he avoided playing them after they were released.[1]
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| - Mark Pacini fue el diseñador líder en Metroid Prime. Su creación más destacada es el Parásito Reina. Desde su participación en Metroid Prime, dejó Retro Studios junto a Todd Keller, para unirse a Armature Studio. Pacini declaró que se separó de Retro Studios porque se sentía limitado por Nintendo, pero no tuvo ninguna separación enemistada. Admitió también que no pudo disfrutar la Saga Prime debido a la vinculación con su trabajo, pues solo veía los fallos del desarrollo al jugar a los juegos, y evitó jugarlos después de que saliesen a la venta.
- Mark Pacini was the lead designer on the Metroid Prime project. A notable creation of his in the game is the Parasite Queen. He has since left Retro Studios, along with Todd Keller and Jack Matthews, to found an independent game development studio, Armature Studio. Pacini has stated that he chose to separate from Retro because he felt limited by Nintendo's influence, but that he was still on good terms with Nintendo and Retro. He has also admitted that he is unable to enjoy the Prime series, due to the depth of his involvement with their creation- he was only able to see the mistakes made in development when playing them, and as such he avoided playing them after they were released.[1]
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| - Mark Pacini was the lead designer on the Metroid Prime project. A notable creation of his in the game is the Parasite Queen. He has since left Retro Studios, along with Todd Keller and Jack Matthews, to found an independent game development studio, Armature Studio. Pacini has stated that he chose to separate from Retro because he felt limited by Nintendo's influence, but that he was still on good terms with Nintendo and Retro. He has also admitted that he is unable to enjoy the Prime series, due to the depth of his involvement with their creation- he was only able to see the mistakes made in development when playing them, and as such he avoided playing them after they were released.[1] In the beta version of Metroid Prime 2: Echoes, a Federation Marine named M. Pacini appeared, likely in reference to Mark Pacini. This character was later renamed to T. Huxley.
- Mark Pacini fue el diseñador líder en Metroid Prime. Su creación más destacada es el Parásito Reina. Desde su participación en Metroid Prime, dejó Retro Studios junto a Todd Keller, para unirse a Armature Studio. Pacini declaró que se separó de Retro Studios porque se sentía limitado por Nintendo, pero no tuvo ninguna separación enemistada. Admitió también que no pudo disfrutar la Saga Prime debido a la vinculación con su trabajo, pues solo veía los fallos del desarrollo al jugar a los juegos, y evitó jugarlos después de que saliesen a la venta. En la versión beta de Metroid Prime 2: Echoes, aparecía un Marine de la Federación Galáctica llamado M. Pacini, en referencia a Mark Pacini. Después este personaje fue renombrado como el Teniente T. Huxley. en:Mark Pacini Categoría:Empleados de Retro Studios Categoría:Metroid Prime
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