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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Inward Chaos is a storyline in Dissidia Final Fantasy. In the original Japanese version, it is unlocked after defeating Chaos for the first time in Shade Impulse. In the North American, European and Universal Tuning versions, it is unlocked after beating all other storylines. It is the hardest storyline in the game, pitting the player against a gauntlet of the twenty-two playable characters with levels eventually exceeding 100, culminating with a fight against Chaos at Level 110. The player is advised to have their chosen character at Level 100 with high-level equipment and several powerful summons before attempting to complete this storyline.

AttributesValues
rdf:type
rdfs:label
  • Inward Chaos
rdfs:comment
  • Inward Chaos is a storyline in Dissidia Final Fantasy. In the original Japanese version, it is unlocked after defeating Chaos for the first time in Shade Impulse. In the North American, European and Universal Tuning versions, it is unlocked after beating all other storylines. It is the hardest storyline in the game, pitting the player against a gauntlet of the twenty-two playable characters with levels eventually exceeding 100, culminating with a fight against Chaos at Level 110. The player is advised to have their chosen character at Level 100 with high-level equipment and several powerful summons before attempting to complete this storyline.
  • This is the hardest mode in the game: all foes have a 9 AI Difficulty, level 98-100 equipment, and a summon. You will be fighting every character in the game, beginning with the Warrior of Light from Final Fantasy I; every character you fight will be played on their respective levels (i.e. Tidus in Dream's End). Foes start at level 92 and progress to level 110, starting with heroes by their respective games as well as villains.
Level
  • 92(xsd:integer)
  • 93(xsd:integer)
  • 94(xsd:integer)
  • 95(xsd:integer)
  • 96(xsd:integer)
  • 97(xsd:integer)
  • 98(xsd:integer)
  • 99(xsd:integer)
  • 100(xsd:integer)
  • 101(xsd:integer)
  • 102(xsd:integer)
  • 104(xsd:integer)
  • 105(xsd:integer)
  • 106(xsd:integer)
  • 107(xsd:integer)
  • 108(xsd:integer)
  • 109(xsd:integer)
  • 110(xsd:integer)
Head
  • Havoc's Carapace
  • Royal Crown
  • Grand Helm
  • Dueling Mask
  • Royal Helm
Attack
  • 165(xsd:integer)
  • 168(xsd:integer)
  • 170(xsd:integer)
  • 171(xsd:integer)
  • 172(xsd:integer)
  • 175(xsd:integer)
  • 176(xsd:integer)
  • 178(xsd:integer)
  • 179(xsd:integer)
  • 180(xsd:integer)
  • 181(xsd:integer)
  • 182(xsd:integer)
  • 183(xsd:integer)
  • 185(xsd:integer)
  • 196(xsd:integer)
dcterms:subject
First Contents
  • Chemist Lore
  • Lifestone
Brave Attacks
  • Tentacle of Pain, Tentacle of Suffering
  • Unnamed, see character page for descriptions
  • Jecht Rush, Jecht Block , Jecht Stream, Jecht Block
  • Rising Wave, Attack System, Glare Hand, Gravity Force, Float System, Gravity System
  • Reaper, Fervent Blow, Sudden Cruelty, Oblivion, Godspeed
  • Knight's Blade , Knight's Arrow , Knight's Axe , Knight's Blade , Knight's Arrow , Knight's Axe
  • Black Hole , High Block , Reverse Polarity , Omni Block , High Block
  • Sentence , Lunge, Enrage, Aero , Relentless Lunge, Sentence , Circle of Judgement, Vortex of Judgement, Rupture, Dual Rend
  • Valiant Blow, Shadow Lance, Dark Cannon, Lightning Rise, Nightfall, Radiant Wings, Sacred Cross, Searchlight
  • Waggly Wobbly Firaga , Ultima , Scatter Spray Blizzaga , Extra-Crispy Firaga , Meteor , Lickity-Split Thundaga
  • Landmine, Thunder Crest, Bombard, Dynamite , Light Crest , Mine
  • Reel Axe, Rope Knife, Lance Combo, Swordslash , Fire, Thunder
  • Fusillade, Solid Barrel, Thunder Barret, Beat Fang, Mystic Flurry, Heel Crush
  • Multi-Hit, Extra Slice, Blizzard, Blizzaga, Thunder, Thundaga, Turbo-Hit, Extra Lunge
  • Climhazzard, Fire, Sonic Break, Slashing Blow, Aerial Fang, Rising Fang
  • Rumble Rush, Swift Attack , Scoop Art , Tempest, Storm Impulse, Vortex
  • Round Edge, High Bringer, Lance Charge, Chain Cast, Twist Drill, Bardiche
  • Strike Energy , Snatch Blow , Ring Holy , Snatch Shot , Burst Energy , Remote Flare
  • A Couple Attacks, Bio , Bind , Retribution, Stun , Bio
  • Blizzard Combo , Graviga, Meteor, Blizzara , Thundara, Holy Combo
  • Ascension, Dayflash, White Fang, Crossover, Rising Buckler, Shield Strike
  • Reel Impulse, Climbarrel, Solid Ascension, Storm Shot, Holy, Slide Hazard
  • Wither Shot , Sonic Buster, Cut & Run, Hop Step , Full Slide, Dart & Weave
DP Chance
  • None
  • Win battle for +1 DP
Luck
  • 56(xsd:integer)
  • 57(xsd:integer)
  • 58(xsd:integer)
  • 59(xsd:integer)
  • 60(xsd:integer)
  • 61(xsd:integer)
  • 62(xsd:integer)
  • 63(xsd:integer)
  • 64(xsd:integer)
  • 65(xsd:integer)
Brave
  • 854(xsd:integer)
  • 866(xsd:integer)
  • 883(xsd:integer)
  • 888(xsd:integer)
  • 910(xsd:integer)
  • 941(xsd:integer)
  • 950(xsd:integer)
  • 952(xsd:integer)
  • 997(xsd:integer)
  • 1117(xsd:integer)
  • 1178(xsd:integer)
  • 1304(xsd:integer)
  • 1410(xsd:integer)
  • 1417(xsd:integer)
  • 1528(xsd:integer)
  • 1531(xsd:integer)
  • 1653(xsd:integer)
  • 1697(xsd:integer)
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