Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics. Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1. * The Fast Metabolism trait increases healing rate by 2. * The Faster Healing perk increases healing rate by 2 per rank.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
governed by | |
related perks | |
related traits | |
initial value |
|
dcterms:subject | |
modifies |
|
dbkwik:fallout/pro...iPageUsesTemplate | |
Games |
|
Type |
|
abstract |
|
is modifies of |