Crane must wear the helmet which copies his traits then sends them through the wires into the nearby booths. Fortunately, it doesn't actually drain knowledge, but copies it somehow. It seems to work with at least booths at a time, six at the most, possibly more. Whichever robots that are in the booths at the time the machine is activated will break out of the booth now having the abilities possessed by Crane. The machine is controlled by a near by panel which has a number of button and switches. The effects of becoming a robo-ninja are only temporary and they naturally wear off in due time.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject | |
dbkwik:sonic/prope...iPageUsesTemplate | |
abstract |
|