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| - The Saracens attempt to capture a holy relic from the Knights Hospitaller in the desert. You start with two camps, neither of which are especially well-defended. The northern base contains at least one of each major Feudal Age building, nine Villagers, a flock of Sheep, and most of your military units (all except the Cavalry Archers). The southern base has three Villagers, four Cavalry Archers, a Town Center, and one of each military building (Barracks, Archery Range, and Stable). There is gold in the southern base as well as northwest of your main base across some shallows and slightly south. You start with more than enough Houses to support a population of 75, so you won't need to build any more unless your enemies destroy enough of them. Both of your bases are surrounded by Palisade Wal
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| abstract
| - The Saracens attempt to capture a holy relic from the Knights Hospitaller in the desert. You start with two camps, neither of which are especially well-defended. The northern base contains at least one of each major Feudal Age building, nine Villagers, a flock of Sheep, and most of your military units (all except the Cavalry Archers). The southern base has three Villagers, four Cavalry Archers, a Town Center, and one of each military building (Barracks, Archery Range, and Stable). There is gold in the southern base as well as northwest of your main base across some shallows and slightly south. You start with more than enough Houses to support a population of 75, so you won't need to build any more unless your enemies destroy enough of them. Both of your bases are surrounded by Palisade Walls, though these won't keep your enemies out for very long. This scenario is unique in that no players are allowed to build Stone Walls, towers, or Castles even if they buy stone. As a result, there is a much lesser degree of Map Control and there are no Unique Units (save a few Teutonic Knights that the Hospitallers have at the beginning). It is also impossible for any civilization to advance to the Imperial Age. The map is very crowded, and enemy bases are located very close to your base. Jerusalem (blue) is in the far south, and they'll mainly attack with Spearmen and Men-at-Arms. They cannot advance to the Castle Age. The British (red) are between your two bases, just southeast of the northern base. They start in the Feudal Age, but will advance and send out Crossbowmen as well as Scorpions and Battering Rams. The Knights Templar (yellow), just southwest of your base, start in the Castle Age and attack with Knights, Elite Skirmishers, and Mangonels. The Hospitallers (orange) also start out in the Castle Age and rarely attack, aside from the occasional Knight or Long Swordsman. Their base is in the far west corner of the map.
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