Inside the dungeon, the player encounters a locked door that can only be opened if the player has the ancestral key and is wearing the robes of elidinis. NOTE: Due to a current glitch with Bloom lighting effects, the dungeon turns blank white with the aforementioned setting enabled. Disable Bloom lighting to see the dungeon correctly. File:Water Ravine Dungeon map.png
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rdfs:label
| - Water Ravine Dungeon
- Water Ravine Dungeon
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rdfs:comment
| - Inside the dungeon, the player encounters a locked door that can only be opened if the player has the ancestral key and is wearing the robes of elidinis. NOTE: Due to a current glitch with Bloom lighting effects, the dungeon turns blank white with the aforementioned setting enabled. Disable Bloom lighting to see the dungeon correctly. File:Water Ravine Dungeon map.png
- Inside the dungeon, the player encounters a locked door that can only be opened if the player has the ancestral key and is wearing the robes of elidinis. During and after Crocodile Tears it can be accessed with a rope and the dowsing rod. File:Water Ravine Dungeon map.png
- The Water Ravine Dungeon requires Spirits of the Elid to enter. To enter, you have to use a rope onto the entrance, which is north of Uzer.
- (Vain tehtävän aikana)
* Black golem
* White golem
* Grey golem
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dcterms:subject
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dbkwik:fi.runescap...iPageUsesTemplate
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dbkwik:oldschoolru...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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abstract
| - Inside the dungeon, the player encounters a locked door that can only be opened if the player has the ancestral key and is wearing the robes of elidinis. NOTE: Due to a current glitch with Bloom lighting effects, the dungeon turns blank white with the aforementioned setting enabled. Disable Bloom lighting to see the dungeon correctly. File:Water Ravine Dungeon map.png
- Inside the dungeon, the player encounters a locked door that can only be opened if the player has the ancestral key and is wearing the robes of elidinis. During and after Crocodile Tears it can be accessed with a rope and the dowsing rod. File:Water Ravine Dungeon map.png
- The Water Ravine Dungeon requires Spirits of the Elid to enter. To enter, you have to use a rope onto the entrance, which is north of Uzer.
- (Vain tehtävän aikana)
* Black golem
* White golem
* Grey golem
|
is Location
of | |
is wikipage disambiguates
of | |