At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange. With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: Abyssal parasite:
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rdfs:label
| - Money making guide/Crafting cosmic runes through the Abyss
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rdfs:comment
| - At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange. With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: Abyssal parasite:
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dcterms:subject
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Outputs
| - 5400(xsd:integer)
- 8880(xsd:integer)
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ITEM
| - Small through giant Runecrafting pouches
Amulet of glory or Wilderness sword
Demonic skull for additional experience
Infinity ethereal outfit
- Small through giant Runecrafting pouches
Multiple Amulets of glory
Ring of dueling
Black pickaxe
Protective gear mixed with weight-reducing clothing
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Quest
| - Enter the Abyss
Lost City
Heroes' Quest
- Lost City quest
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dbkwik:oldschoolru...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Category
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Other
| - Taverley teleports or Games necklace
- Wilderness Tasks recommended
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Profit
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Inputs
| - 1(xsd:double)
- 2700(xsd:integer)
- 4440(xsd:integer)
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Skill
| - 75(xsd:integer)
- 93(xsd:integer)
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Activity
| - Crafting cosmic runes through the Abyss
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Intensity
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Details
| - thumb|Fastest routes to the Abyss. thumb|The inner ring of the Abyss.
At average speed, one can do about 50 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using an equipped pickaxe to mine through the rocks in the Abyss. You need to recharge your pouches every nine trips, at the Dark mage, to prevent the giant pouch from degrading.
Using the small through giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of - coins per trip . This assumes at least level 75 Runecrafting – without making two cosmic runes per essence, this is not as good a money making method.
The Mage of Zamorak is located low-level Wilderness, near the source of the River Lum. This is a fairly safe area, but there might be player killers, so it is advised not to take expensive items on the trips to the Abyss. The best setup would be cheap but protective gear . Use of weight-reducing clothing and abyssal bracelets is also recommended. Players should also take an equipable emergency teleport to escape player killers. Inside the Abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Inside the Abyss for more information on how to navigate the Abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.
A ring of dueling is optional, but it helps in case players forget to swap out an exhausted glory for a charged one. If all the glory teleport charges run out, however, teleport to Taverley or Burthorpe with a tab or games necklace, and recharge the amulets in the Fountain of Heroes.
Assuming all pure essence is bought on the Grand Exchange for coins each, you can make approximately 50*( - ) coins per hour using this method .
- At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange.
Using the small through giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of 108* - 54* coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of coins per hour.
The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat.
You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work.
First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour.
Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour.
With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively.
Abyssal lurker:
Abyssal parasite:
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Location
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Other Benefits
| - 21600(xsd:integer)
- 88800(xsd:integer)
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abstract
| - At realistic speed, you can do about 60 trips to the cosmic altar via the Abyss per hour, using the amulet of glory to teleport back to Edgeville, and using the tool belt items to mine through the rocks in the abyss. You need to recharge your pouches every 7 to 9 trips, to prevent the giant pouch from degrading. You will also need to recharge your amulet of glory if it runs out of charges, or you can buy another one at the Grand Exchange. Using the small through giant Runecrafting pouches, you can hold up to 54 essence per trip, resulting in a profit of coins per trip. A massive pouch 17 more net runes, but requires 1,000 Runespan points and degrades into dust after 42 uses. In addition, the Infinity ethereal outfit can store 12 essence for a profit of coins per hour. The Mage of Zamorak is located low-level wilderness, near the source of the River Lum. This is a fairly safe area, but there might be PKers so it is advised not to take expensive items on the trips to the abyss. The best setup would be cheap but protective gear. Inside the abyss, the creatures there will be aggressive and might do fair amounts of damage. See Abyss#Strategy for more information on how to navigate the abyss. Once inside, enter the cosmic rift and craft the essence in your inventory and your pouches. Teleport back to Edgeville with an amulet of glory and repeat. You can maximise the speed of your runs by creating 2 bank presets and binding them to the numbers 1 and 2. The first bank preset should have your backpack containing your 4 pouches and the remaining spaces filled with pure essence. Your second preset should be the same, but also include your equipment with a fully charged amulet of glory and any other equipment you want to bring with you. You will need 13 amulet of glory and preferably access to the Heroes' Guild to recharge them in order for this to work. First, open your bank and right click each of your pouches to fill them, then load your first bank preset. Complete your run to the abyss and repeat this until your amulet is out of charge. Now, again fill your pouches but this time load your second preset, supplying you with a fresh, fully charged amulet of glory. This will reduce banking times and therefore make it possible for you to create more cosmic runes per hour. Completing the Wilderness Tasks is also helpful. All versions of the Wilderness sword provide infinite free teleports to Edgeville, and the Wilderness sword 3 and above give a chance for the Mage of Zamorak to teleport the player directly to the centre of the Abyss, thus saving time and further increasing the profit per hour. With lesser familiars, you'll be reduced to 3960 or 3660 essence respectively. Abyssal lurker: Abyssal parasite: Due to constantly changing prices on the Grand Exchange, some information in this article may or may not be current.It is strongly recommended to check the live prices on the Grand Exchange before making large investments in any method.All prices on this page are cached, meaning it is possible that they appear out of date.To force a new cache of this page, click this link.If a money making method is out of date, you can edit it or leave a message on the talk page.
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