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A turn is a period in which a side makes its move. In the beginning of a turn, a side earns funds for every property it controls, and units at allied properties are repaired by 2HP (for a cost). Units that were moved the turn before can move again. The side is then free to command its units, build new ones, etc. Units built in one turn may not be moved in that same turn. A day passes when every side makes its turn.

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  • Turn
  • Turn
  • Turn
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  • A turn is a period in which a side makes its move. In the beginning of a turn, a side earns funds for every property it controls, and units at allied properties are repaired by 2HP (for a cost). Units that were moved the turn before can move again. The side is then free to command its units, build new ones, etc. Units built in one turn may not be moved in that same turn. A day passes when every side makes its turn.
  • A turn was a measurement unit of time used by Klingons to define one year on Qo'noS. (TNG: "Sins of the Father" )
  • A turn is an important fundamental concept of the game.Usually in Rogue-like games, a turn is a unit of time in which both the Hero/ine and NPCs can perform actions.In Pixel Dungeon, a turn consists of a round of character turns, possibly with other actions. A turn can be counted as a frame, in which the Hero/ine can wait one time, and all NPCs perform their actions.
  • When a character is activated, it is that character’s Turn. Each character gets only one turn in a round.
  • A turn is when a wrestler switches from face to heel or vice versa. * A hard turn is when a wrestler becomes a heel or face in a sudden surprise plot twist (swerve). * A soft turn is a gradual switch to heel or face over an extended period of time.
  • Turn (ターン Turn) is a 2001 Japanese film based on a Kaoru Kitamura novel and directed by Hideyuki Hirayama.
  • In wrestling, a turn occurs most frequently when a wrestler develops a new gimmick (persona) and changes, frequently from face to heel or sometimes vice versa. Non-wrestling performers such as managers may also turn.
  • Turn is the fourth song on Boys Will Be Boyz.
  • Turn (Japanese: ターン Tān) is the way of ordering a play sufficiently between players during a Duel, when a player can choose their actions based on their cards' effects and the order of the phases. Also unofficially called "Round". Every turn is divided into the six following phases: 1. * Draw Phase 2. * Standby Phase 3. * Main Phase 1 4. * Battle Phase 5. * Main Phase 2 6. * End Phase The turn player must go through one or more of these phases until they've finished their End Phase.
  • A turn is an ingame unit of time that lasts one minute (10 rounds).
  • Turn is the Pernese word for "year". It had come into use during the First Interval. By the start of the Second Pass, the term "Pass" was competing with "year". See also Time on Pern
  • From the Dragonlover's Guide to Pern, a Turn is the Pernese term which correlates to the Terran "Year". see Inconsistencies Years started to be called by some in Red Star Rising/Dragonseye, The planet Pern makes a single revolution around its sun, Rukbat, in approximately 362 Pernese days. Every sixth turn is a "leap turn" and one extra day is added to the turn. For comparison, a Pernese turn is approximately 366 Terran days long.
  • Atlantica Online is a turn-based game, meaning that in combat, opponents take alternating turns attacking each other.
  • A Turn is a Second Of Game Time, It is Used to Describe things that happen quickly in the game.
  • Een turn wordt door de Klingons gebruikt om een jaar op Qo'noS te definiëren. (TNG: "Sins of the Father")
  • A Turn represents a time-frame in which you may perform actions in Combat. At the beginning of each Turn, your AP and MP values restore to their maximum amount (though this may be reduced, or enhanced, by other effects). You then have 30 seconds in which you decide what to do, whether its to Move your character, to cast Spells, to Attack others, or simply pass your turn. When this time ends, the next player's turn starts. It's favourble to end your turn fast to prevent getting a bad Speed Bonus.
  • Turn (ターン Tān) is a part of the game flow of Z/X -Zillions of enemy X- TCG. During a game, each player takes their turn in sequence and perform their actions accordingly. A turn is divided into the following phases: * Reboot Phase * Draw Phase * Resource Phase * Ignition Phase * Main Phase * End Phase After the End Phase is finished, the current player's turn ends and the opponent start his or her own turn.
  • "Turn" was the 25th episode of Under the Dome and the twelfth episode of the second season, airing on CBS on 15 September 2014. The episode was written by William Kendall and Daniel Truly, and directed by Peter Leto.
  • This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing)
  • The turn counter is displayed in the bottom right corner, providing the time option is turned on. You start on turn one, and as a rule, everything you do increments the counter. You may occasionally get a "free" turn if you are very fast, due to the speed system. Most operations relating to the user interface do not consume turns: checking your inventory (including seeing what's inside a container), changing the options, using the far look command, accessing the encyclopedia, using #enhance, saving and restoring, and checking the message buffer ([^P]) are all free.
  • A turn is a segment of a round in which a single creature may act. A creature's turn comes up in initiative order, and consists of three parts. Start of turn * No actions: A creature can't take actions at the start of its turn, although there may be abilities that activate at the start of said turn. * Ongoing damage; A creature affected by Ongoing damage takes that damage now. * Regeneration: A creature with Regeneration regains hit points now. * End effects: Some effects end automatically. * Any order: The creature can choose the order in which things happen at the start of its turn. Actions of turn * A creature gets three actions on its turn: standard action, move action, minor action. * The creature may take any number of free actions on its turn. * An
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Brazilian
  • turno
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foaf:homepage
slovioski
  • povrot, obrot
Portuguese
  • turno
slovianski
  • povrot, obrot
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