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Faerie is a magical realm where Stormhold is located. It is located beyond the Wall next to the village of Wall.

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  • Faerie
  • Faerie
  • Faerie
  • Faerie
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  • Faerie is a magical realm where Stormhold is located. It is located beyond the Wall next to the village of Wall.
  • An Eastern word for the Dragaeran Empire. Rarely used outside of the Eastern Kingdoms.
  • Author Arthur Conan Doyle was associated with fairies, while in 1934 a member of the Adventure Society chased a leprechaun in Ireland to discover his treasure. In 1945, also in Ireland, Indiana Jones had several encounters with the mysterious blond protector of the Spear of Longinus. His companion Brendan O'Neal said that she was of the "fairy folk".
  • Faeries are one of the most powerful supernatural creatures on the HBO original series True Blood. First introduced in the series' third season, faeries are a species of humanoid creature once native to Earth, but who now primarily exist on the Dimensional plane of Faerie. __TOC__
  • Faerie — Place
  • Faerie-39 Cabal-51 Fantasy-35
  • Faeries are first encountered on B19F.
  • Image:Néant.png -> Image:Aube.png
  • Faeries are the magical people who reside in Etheria.
  • The Kingdom of Faerie is the largest settlement of Everafters outside of Ferryport Landing. It is ruled by King Oberon and Queen Titania , and used to be the home of Puck. The fourth book takes place here.
  • The Faerie is one of several of her kind that lived peacefully in the Mana Sanctuary until the world's Mana began fading. The faeries quickly set out from the Sanctuary to restore the balance with the assistance of the Priest of Light and the chosen hero of Mana. Because of the fading Mana, however, only Faerie survived the journey, and she only made it as far as Astoria before collapsing. Fortunately, she was found by the game's main protagonist who had followed her into the Rabite Forest. Unable to travel any farther on her own, Faerie chose to use the protagonist as a host, which also marked the protagonist as the one destined to wield the Sword of Mana and restore balance to the world. She then urged the protagonist to take her to the Priest of Light in the Holy City Wendel.
  • Faeries, also known as fae or fair folk, are immortal creatures of uncertain origin who like to play tricks on people. They are often considered the offspring of Oberon. In the context of the Multiverse, faeries are magical beings whose job is to maintain order among the many dimensions. Faeries are powerful magic adepts but they have definite weaknesses, particularly the limitations of Fairy restrictions. In the Multiverse, a fairy is defined as any natural creature having physical form but not free will. To clarify, faeries have their own desires, but have no choice but to obey a direct order from a legitimate authority, unlike mundane creatures, who can disobey orders as they please.
  • Faerie is the world of magic hidden from Earth, but connected to it through the Bermuda Triangle. It is the home of many magical creatures, as well as magnificent cities.
  • During the Crystal War, a freelance pixie named Titania fought alongside her nine summoned Faeries to aid the Allied Forces of Altana. Although Faerie cannot be summoned by players, Titania's Faeries cast healing magic on both players and allied NPC soldiers during Campaign Battles, an allusion to Faerie's role as a healing summon in Final Fantasy Tactics.
  • Faerie oznacza Arkadię, lub znacznie częściej jej mieszkańców - Prawdziwych Fae, Odmieńców będących w niewoli, Hobgobliny.
  • Faeries refers to a race of very different beings who were dependent on the land and shaped by it. They used the land's magic and were capable of great things that proved later on to be fatal to their own existence. They precede humans and kept themselves hidden from them. After the humans grew in both technological power and strength the Faeries were pushed back and started to dwindle in numbers. After the humans brought about the great catastrophe, almost ending all life, most of the Faeries went extinct or exited from the mortal world. Only two branches exist: Elves and Demons (evil Faerie creatures). The Demons are locked behind the Forbidding and the Elves lost their magic after sealing themselves away from the impending disaster caused by the humans of the Old World. Only two Faerie
  • Faerie zwane też Fey, Duszkami i Wróżkami - grupa ras mistycznych o możliwym wspólnym pochodzeniu. Ich natura jest nieprzewidywalna i zmienia się dość często, tak że legendy ich dotyczące różnią się diametralnie, choć cechuje je wrodzona złośliwość czy nawet wredota oraz wielka moc magiczna. Są tak niepopularne, że często przypisuje się im wszelkie nieszczęścia.
  • Plan Faerie (ang. Plane of Faerie) jest baśniową krainą piękna i okrucieństwa, domem istot baśniowych, których kaprysy mogą być łaską jak i przekleństwem, czasem jednocześnie. Plan ten został przedstawiony w trzeciej edycji Dungeon & Dragons, w Księdze Planów jako dowolny wariant nie występujący w kosmologii Wielkiego Koła. Plan ten jest krainą pradawnej, naturalnej magii, przez co wszelkie zaklęcia wtajemniczeń są tutaj wzmocnione, trwają dłużej i mają większą moc. Wiara zaś nie ma tutaj większego znaczenia, przez co te dobrodziejstwa nie dotyczą magii objawień.
  • The Neopets Faeries wander around Neopia giving out gifts, abilities and sometimes raising the level of a Neopet's skills. Everyone needs a little magic in their lives and the Neopian Faeries can add some unexpected and pleasant surprises. The faeries of Neopia are the most powerful of the creatures in Neopia and the elemental faeries can control the forces of earth, air, water, light, fire and darkness. Faeries are humanoid creatures with large wings(except the Water Faeries). Without their wings, they lose their magical powers and become Grey Faeries. Some of the major faeries are the
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  • Pixie
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  • 131.0
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  • The home of Elvish Magic.
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  • Legionär
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  • Faerie
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  • * Bel-Gadryel
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  • This track unlocks at Zanaris.
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  • Francesca
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  • 56.0
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