About: Zorcher   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zorchers are the main, if not only, weapon group found in Chex Quest and used by the Intergalactic Federation of Cereals. Usually consisting of two or more electrodes that generate the zorch charge itself, a main body containing the mechanism for the weapon, and a trigger, usually a simple push-button. The electrodes are the most common projectors for the zorch energy, but one zorcher launches projectiles while two others project zorch energy in the form of high-density energy balls. Also, some melee weapons are given a zorch charge so as to deliver a stronger punch. __TOC__

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  • Zorcher
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  • Zorchers are the main, if not only, weapon group found in Chex Quest and used by the Intergalactic Federation of Cereals. Usually consisting of two or more electrodes that generate the zorch charge itself, a main body containing the mechanism for the weapon, and a trigger, usually a simple push-button. The electrodes are the most common projectors for the zorch energy, but one zorcher launches projectiles while two others project zorch energy in the form of high-density energy balls. Also, some melee weapons are given a zorch charge so as to deliver a stronger punch. __TOC__
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dbkwik:chexquest/p...iPageUsesTemplate
abstract
  • Zorchers are the main, if not only, weapon group found in Chex Quest and used by the Intergalactic Federation of Cereals. Usually consisting of two or more electrodes that generate the zorch charge itself, a main body containing the mechanism for the weapon, and a trigger, usually a simple push-button. The electrodes are the most common projectors for the zorch energy, but one zorcher launches projectiles while two others project zorch energy in the form of high-density energy balls. Also, some melee weapons are given a zorch charge so as to deliver a stronger punch. The Zorcher, though now used to transport Flemoids to their own dimension, apparently made use of another type of damage in the past. In Chex Quest, the scientist explains that, to be able to counter the Flemoid threat, they had been forced to recalibrate their Zorchers, which had proven futile against the new opponents, to operate on the same 'phase frequency' as the IFC's transporters, thus transporting the Flemoids back to their own dimension. __TOC__
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