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The Seraphic Gate is an optional dungeon featured in all Valkyrie Profile titles, and is accessible after saving at the last save point in the game and reloading. In Valkyrie Profile, this means finishing the game first, as it is not possible to leave the final dungeon. In Valkyrie Profile 2: Silmeria, it is possible to complete the Seraphic Gate before facing the final boss. In Valkyrie Profile: Covenant of the Plume, it is necessary to obtain all three endings in order for the dungeon to become available. The Seraphic Gate shares some common characteristics across all three games:

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  • Seraphic Gate
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  • The Seraphic Gate is an optional dungeon featured in all Valkyrie Profile titles, and is accessible after saving at the last save point in the game and reloading. In Valkyrie Profile, this means finishing the game first, as it is not possible to leave the final dungeon. In Valkyrie Profile 2: Silmeria, it is possible to complete the Seraphic Gate before facing the final boss. In Valkyrie Profile: Covenant of the Plume, it is necessary to obtain all three endings in order for the dungeon to become available. The Seraphic Gate shares some common characteristics across all three games:
  • After beating the game and initiating a "clear save," the teleporter within the castle in Kolton allows travel to the Seraphic Gate, a bonus dungeon. The Seraphic Gate can only be accessed on Normal or Higher Difficulty, and consists of many Dungeons from the original Storyline, except that every floor (except one after the fight with Gabriel Celeste) contain monsters that are stronger and longer-lasting than previously fought monsters. Many of the floors contain a high-powered boss resembling previously battled bosses possessing High amounts of HP and boosted up stats.
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  • After beating the game and initiating a "clear save," the teleporter within the castle in Kolton allows travel to the Seraphic Gate, a bonus dungeon. The Seraphic Gate can only be accessed on Normal or Higher Difficulty, and consists of many Dungeons from the original Storyline, except that every floor (except one after the fight with Gabriel Celeste) contain monsters that are stronger and longer-lasting than previously fought monsters. Many of the floors contain a high-powered boss resembling previously battled bosses possessing High amounts of HP and boosted up stats. The 3 most formidable foes in the Seraphic Gate are Gabriel Celeste, (found in the Vesplume tower section), Leonid (found in the Lunar Sanctuary) and finally, the Ethereal Queen fought immediately after defeating Leonid. Their appearances are noted as both Gabriel Celeste and the Ethereal Queen both resemble Capells lost friends, Leif and Faina respectively (though this resemblance is not yet explained). Never thought you would see this next guy again, would you? That's right, Sigmund makes an apperance. He is completely optional to fight, but there is a great reward if you do. He'll rejoin your party! Be ready for a tough one though. He has a lot of health and will murder you with Alfheim and Grinn Valesti. Avoid as best you can and counter with the same. As for prep, use any HP/MP Reign you have. Sacrificial Dolls work well for one time. Enchant with high level attack/defense and HP Reign. You'll have to do this solo so be at least level 80 or above. You wont have any time for items so have the best equipment money can buy. This will get you an achievement if you suceed so fight hard and move fast. The appearance of Gabriel Celesta and the Ethereal Queen within this particular dungeon recalls the bosses of the same name within other tri-Ace realms, particularly Star Ocean and Valkyrie Profile .
  • The Seraphic Gate is an optional dungeon featured in all Valkyrie Profile titles, and is accessible after saving at the last save point in the game and reloading. In Valkyrie Profile, this means finishing the game first, as it is not possible to leave the final dungeon. In Valkyrie Profile 2: Silmeria, it is possible to complete the Seraphic Gate before facing the final boss. In Valkyrie Profile: Covenant of the Plume, it is necessary to obtain all three endings in order for the dungeon to become available. The Seraphic Gate shares some common characteristics across all three games: * The dungeon has no relation to the actual storyline of the game: it thus contains humorous references which either mock a certain aspect of it or break the fourth wall. * The dungeon is very large, divided into multiple floors with only one save point at the very beginning, thus requiring lengthy backtracking when nearing the end. * The dungeon contains very valuable treasures, but also very powerful enemies and bosses, the latter often being stronger than the final boss itself. * The dungeon allows the player to recruit characters which were either not available during the main game (non-playable characters or villains) or have left the party. This can lead to aberrations such as both Brahms and Dylan or Hrist and Leone being present in the party at the same time. * Gabriel Celeste and the Ethereal Queen always feature as bosses. * Hamsters always feature as random enemies. * The dungeon can be completed up to ten times in order to obtain the Angel Slayer.
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