About: Deathtouch bracelet   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It has a passive effect that gives a 1/5 chance of reflecting 25–50% of damage taken back onto opponents, an average of 7.5% of the opponent's damage. Reflect immune opponents take half this damage instead. Reflect immunity is bypassed by dealing damage of the same combat style (or, for typeless damage, the player's style) rather than normal reflect damage. Should the effect occur alongside the effects of the Warpriest armour of either Saradomin or Zamorak the amount reflected will be based upon the final damage of the reduced hit, not what the initial damage would have been prior to reduction. Unlike the defensive ability reflect, the deathtouch bracelet does not reduce the damage that it reflects from the player wearing it. This passive effect can be used along with and can activate at t

AttributesValues
rdf:type
rdfs:label
  • Deathtouch bracelet
rdfs:comment
  • It has a passive effect that gives a 1/5 chance of reflecting 25–50% of damage taken back onto opponents, an average of 7.5% of the opponent's damage. Reflect immune opponents take half this damage instead. Reflect immunity is bypassed by dealing damage of the same combat style (or, for typeless damage, the player's style) rather than normal reflect damage. Should the effect occur alongside the effects of the Warpriest armour of either Saradomin or Zamorak the amount reflected will be based upon the final damage of the reduced hit, not what the initial damage would have been prior to reduction. Unlike the defensive ability reflect, the deathtouch bracelet does not reduce the damage that it reflects from the player wearing it. This passive effect can be used along with and can activate at t
  • It has a special effect that gives a 1/5 chance of reflecting 25–50% of damage taken back onto opponents. Reflect immune opponents take half this damage instead. Reflect immunity is bypassed by dealing damage of the same combat style (or, for typeless damage, the player's style) rather than normal reflect damage. Should the effect occur alongside the effects of the Warpriest armour of either Saradomin or Zamorak the amount reflected will be based upon the final damage of the reduced hit, not what the initial damage would have been prior to reduction.
Level
  • 87(xsd:integer)
Strength
  • 14(xsd:integer)
Version
  • broken
  • new
  • used
dcterms:subject
noteable
  • Yes
store
  • No
low
  • 40000(xsd:integer)
Examine
  • You'll need to use an onyx on this bracelet to repair it before you can use it.
  • While wearing this bracelet, there is a chance that 25-50% of the damage you take will be reflected upon your opponent.
Tradeable
  • Yes
  • No
stacksinbank
  • No
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
  • No
degrades
  • 100000(xsd:integer)
  • Yes
exchange
  • gemw
destroy
  • Drop
disassembly
  • Yes
offAccuracy
  • 0(xsd:integer)
Quest
  • No
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 3(xsd:integer)
Category
  • jewellery
Stackable
  • No
Tier
  • n/a
Slot
  • hands
Magic
  • 14(xsd:integer)
Name
  • Deathtouch bracelet
Value
  • 255000(xsd:integer)
Caption
  • A player wearing a deathtouch bracelet
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Soul Reaper
Tooltip
  • passive
Armour
  • 0(xsd:integer)
Class
  • Hybrid
Image
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 31878(xsd:integer)
  • 31880(xsd:integer)
  • 35381(xsd:integer)
high
  • 60000(xsd:integer)
Release
  • 2014-08-18(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 14(xsd:integer)
Requirements
  • None
abstract
  • It has a passive effect that gives a 1/5 chance of reflecting 25–50% of damage taken back onto opponents, an average of 7.5% of the opponent's damage. Reflect immune opponents take half this damage instead. Reflect immunity is bypassed by dealing damage of the same combat style (or, for typeless damage, the player's style) rather than normal reflect damage. Should the effect occur alongside the effects of the Warpriest armour of either Saradomin or Zamorak the amount reflected will be based upon the final damage of the reduced hit, not what the initial damage would have been prior to reduction. Unlike the defensive ability reflect, the deathtouch bracelet does not reduce the damage that it reflects from the player wearing it. This passive effect can be used along with and can activate at the same time as the passive effect from Linza the Disgraced's equipment. A downfall to this effect is its ability to indirectly damage the player by constantly bouncing reflect damage. For example, Nex in her final phase has the ability to reflect melee damage at certain times. If Nex uses a melee attack and the bracelet triggers, it will return less than 100 melee damage to Nex, which in turn will be reflected back to the player for amounts in the thousands. The bracelet degrades to a broken state after 100,000 hits in combat; as with all enchanted hydrix jewellery, it can be recharged by 50% by using a cut onyx on it (so a full recharge effectively costs ). Once equipped, this item becomes permanently untradable. Currently, each of the level 90 gloves (razorback gauntlets, ascension grips, celestial handwraps) individually costs slightly less than the deathtouch bracelet recharge. In addition, buying all three has a substantially smaller upfront cost than buying a single deathtouch bracelet.
  • It has a special effect that gives a 1/5 chance of reflecting 25–50% of damage taken back onto opponents. Reflect immune opponents take half this damage instead. Reflect immunity is bypassed by dealing damage of the same combat style (or, for typeless damage, the player's style) rather than normal reflect damage. Should the effect occur alongside the effects of the Warpriest armour of either Saradomin or Zamorak the amount reflected will be based upon the final damage of the reduced hit, not what the initial damage would have been prior to reduction. A downfall to this effect is its ability to indirectly damage the player by constantly bouncing reflect damage. For example, Nex in her final phase has the ability to reflect melee damage at certain times. If Nex uses a melee attack and the bracelet triggers, it will return less than 100 melee damage to Nex, which in turn will be reflected back to the player for amounts in the thousands. The bracelet degrades to a broken state after 100,000 hits in combat; however as with all enchanted hydrix jewellery it may be recharged by 50% when a cut onyx is used on it. If lost in the wilderness, the bracelet is destroyed with coins appearing for the killer. Currently, each of the level 90 gloves (Razorback gauntlets, Ascension grips, Celestial handwraps) individually costs slightly more than the Deathtouch bracelet recharge. However, buying all three has a smaller upfront cost than buying a single Deathtouch bracelet. On top of this, the 100,000 hits typically lasts more than 50 hours, so using the power gloves will be cheaper up front, and in the long run.
is Gloves of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software