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The new line of Development Diaries continues today with the release of another diary: Dungeon Maps. Whereas last week's diary talked about the design of a storyline and its characters, this Dungeon Maps project largely consists of technical challenges. Today's diary, therefore, focuses on the technical work involved in creating this update.

AttributesValues
rdfs:label
  • Update:Development Diary: Dungeon Maps
  • Update:Development Diary: Dungeon Maps
rdfs:comment
  • The new line of Development Diaries continues today with the release of another diary: Dungeon Maps. Whereas last week's diary talked about the design of a storyline and its characters, this Dungeon Maps project largely consists of technical challenges. Today's diary, therefore, focuses on the technical work involved in creating this update.
  • The new line of Development Diaries continues today with the release of another diary: Dungeon Maps. Whereas last week's diary talked about the design of a storyline and its characters, this Dungeon Maps project largely consists of technical challenges. Today's diary, therefore, focuses on the technical work involved in creating this update.
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dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Category
  • site
Date
  • 2009-04-02(xsd:date)
abstract
  • The new line of Development Diaries continues today with the release of another diary: Dungeon Maps. Whereas last week's diary talked about the design of a storyline and its characters, this Dungeon Maps project largely consists of technical challenges. Today's diary, therefore, focuses on the technical work involved in creating this update. It takes a long time to get even a simple project from initial concept to release. As we make progress on the projects for which we've released diaries, we plan to update the existing diaries to keep you informed of what's going on, in addition to releasing new diaries about other projects. We're also planning to have articles from other departments in the future, such as Graphics and QA. So, while the new development diaries are shorter than the old-style ones, they will be released more often.
  • The new line of Development Diaries continues today with the release of another diary: Dungeon Maps. Whereas last week's diary talked about the design of a storyline and its characters, this Dungeon Maps project largely consists of technical challenges. Today's diary, therefore, focuses on the technical work involved in creating this update. It takes a long time to get even a simple project from initial concept to release. As we make progress on the projects for which we've released diaries, we plan to update the existing diaries to keep you informed of what's going on, in addition to releasing new diaries about other projects. We're also planning to have articles from other departments in the future, such as Graphics and QA. So, while the new development diaries are shorter than the old-style ones, they will be released more often.
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