About: Drawn and Quartered   Sponge Permalink

An Entity of Type : dbkwik:resource/U3deC9qR3btFCKjN3a2lUg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Drawn and Quartered is the 79th level in Chip's Challenge 1. This level is quartered into four sections; fourteen chips are around the edges of each one, and none of the sections are hard. The only difficulty is knowing which direction to teleport for the best effect, and a small trick in the second room that conveniently removes the fireballs.

AttributesValues
rdf:type
rdfs:label
  • Drawn and Quartered
rdfs:comment
  • Drawn and Quartered is the 79th level in Chip's Challenge 1. This level is quartered into four sections; fourteen chips are around the edges of each one, and none of the sections are hard. The only difficulty is knowing which direction to teleport for the best effect, and a small trick in the second room that conveniently removes the fireballs.
Level
  • 79(xsd:integer)
chips available
  • 56(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
bold lynx
  • 218(xsd:integer)
Password
  • JINU
levelset
bold difficulty ms
  • 1(xsd:integer)
bold ms
  • 220(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
bold difficulty lynx
  • 1(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 56(xsd:integer)
Name
  • DRAWN AND QUARTERED
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 300(xsd:integer)
abstract
  • Drawn and Quartered is the 79th level in Chip's Challenge 1. This level is quartered into four sections; fourteen chips are around the edges of each one, and none of the sections are hard. The only difficulty is knowing which direction to teleport for the best effect, and a small trick in the second room that conveniently removes the fireballs. Walk south and remove all 14 chips, teleport west into room 2, and then continue to move 3L D, which will release the fireballs into the first room and away from the bottom at the price of only [2]. Collect the remaining chips in the second room, teleport north and clean out the third room from the top across, and then teleport west to room 4. Finish with 3U, take the chips on the right side, and then backtrack to the rest of the chips to the left; the exit in the center of the level. Fireball interference should only cost [3], the [2] from the 3L D move and [1] waiting for a fireball near the northwest corner.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software