When the glitch is triggered, the attack animation is skipped, and only the results are shown. For example, if the skipped animation is that of the Phoenix summon, the revived allies would instantly jump back to life; the only clues that Phoenix was even summoned would be that the summoner still loses MP, the enemy has taken damage, and the KO'ed allies have been revived. The glitch can be utilized in competitive speed runs, but can be useful for casual players as well. For example, it allows the player to skip long summon animations, such as the Knights of the Round.
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| - When the glitch is triggered, the attack animation is skipped, and only the results are shown. For example, if the skipped animation is that of the Phoenix summon, the revived allies would instantly jump back to life; the only clues that Phoenix was even summoned would be that the summoner still loses MP, the enemy has taken damage, and the KO'ed allies have been revived. The glitch can be utilized in competitive speed runs, but can be useful for casual players as well. For example, it allows the player to skip long summon animations, such as the Knights of the Round.
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| dbkwik:final-fanta...iPageUsesTemplate
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| dbkwik:finalfantas...iPageUsesTemplate
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| abstract
| - When the glitch is triggered, the attack animation is skipped, and only the results are shown. For example, if the skipped animation is that of the Phoenix summon, the revived allies would instantly jump back to life; the only clues that Phoenix was even summoned would be that the summoner still loses MP, the enemy has taken damage, and the KO'ed allies have been revived. The glitch can be utilized in competitive speed runs, but can be useful for casual players as well. For example, it allows the player to skip long summon animations, such as the Knights of the Round.
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