About: Character Exporting   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In order to export anything, first you have to build scene’s root: AuraBase. It’s located in the Create panel in Helpers. It’s the smallest exported piece of a scene. In the Modify panel we can change the type of the model. Character is a character, Tile is a location, Item is an item. Here, we define the animation, i.e. the name, beginning and ending. You can define several of them in one file. The exporter will automatically name the exported asset – aurabase’s_name.mdl. Export is standard – choose File/Export. Choose Aurora mdl as the plugin. From one scene, we can export several assets (as many as many aurabases we put in). Actually the whole branch of hierarchy under each Aurabase makes the future model and its hierarchy.

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rdfs:label
  • Character Exporting
rdfs:comment
  • In order to export anything, first you have to build scene’s root: AuraBase. It’s located in the Create panel in Helpers. It’s the smallest exported piece of a scene. In the Modify panel we can change the type of the model. Character is a character, Tile is a location, Item is an item. Here, we define the animation, i.e. the name, beginning and ending. You can define several of them in one file. The exporter will automatically name the exported asset – aurabase’s_name.mdl. Export is standard – choose File/Export. Choose Aurora mdl as the plugin. From one scene, we can export several assets (as many as many aurabases we put in). Actually the whole branch of hierarchy under each Aurabase makes the future model and its hierarchy.
dcterms:subject
abstract
  • In order to export anything, first you have to build scene’s root: AuraBase. It’s located in the Create panel in Helpers. It’s the smallest exported piece of a scene. In the Modify panel we can change the type of the model. Character is a character, Tile is a location, Item is an item. Here, we define the animation, i.e. the name, beginning and ending. You can define several of them in one file. The exporter will automatically name the exported asset – aurabase’s_name.mdl. Export is standard – choose File/Export. Choose Aurora mdl as the plugin. From one scene, we can export several assets (as many as many aurabases we put in). Actually the whole branch of hierarchy under each Aurabase makes the future model and its hierarchy.
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