The Giant Insects are very similar to the human realm beetles in their basic anatomy, but they do have a more monstrous outer look. They have a large abdomen and a pair of small wings on top of their back. They also have six clawed legs and a monstrous head that splits into two horns on their forehead. Their three pairs of eyes glow a bright red in the dark. They have sharp fangs lining over their lower jaw and a long, fat, slithering tongue. Their entire body is pigmented with different shades of brown.
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rdf:type
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rdfs:label
| - Giant Insect
- Giant insect
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rdfs:comment
| - The Giant Insects are very similar to the human realm beetles in their basic anatomy, but they do have a more monstrous outer look. They have a large abdomen and a pair of small wings on top of their back. They also have six clawed legs and a monstrous head that splits into two horns on their forehead. Their three pairs of eyes glow a bright red in the dark. They have sharp fangs lining over their lower jaw and a long, fat, slithering tongue. Their entire body is pigmented with different shades of brown.
- Giant Insect is a race of Giant creature in the Nature Civilization.
- [[Category:]] Giant insect, also known as giant vermin, was a transmutation or alteration spell that allowed the caster to grow centipedes, scorpions, spiders, beetles, flies, wasps or similar creatures to much larger than their original size. The reverse of the spell, shrink insect, could reduce giant insects down to normal size.
- This giant insect is the personal summon of Shino Aburame.
- 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, SDuration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and moment.
- Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.
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school2e
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reversible2e
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school3e
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school5e
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spheres2e
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Japanese
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abstract
| - The Giant Insects are very similar to the human realm beetles in their basic anatomy, but they do have a more monstrous outer look. They have a large abdomen and a pair of small wings on top of their back. They also have six clawed legs and a monstrous head that splits into two horns on their forehead. Their three pairs of eyes glow a bright red in the dark. They have sharp fangs lining over their lower jaw and a long, fat, slithering tongue. Their entire body is pigmented with different shades of brown.
- Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement. A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.
- 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, SDuration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion. Each creature obeys your verbal commands, and in combat they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and moment. A creature remains in its giant size for the duration until it drops to 0 hit points, or until you use an action to dismiss the effect on it. The DM might allow you to choose different targets. for example, if you transform a bee, its giant version might have the same stats as a giant wasp.
- Giant Insect is a race of Giant creature in the Nature Civilization.
- [[Category:]] Giant insect, also known as giant vermin, was a transmutation or alteration spell that allowed the caster to grow centipedes, scorpions, spiders, beetles, flies, wasps or similar creatures to much larger than their original size. The reverse of the spell, shrink insect, could reduce giant insects down to normal size.
- This giant insect is the personal summon of Shino Aburame.
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