About: Code of Princess   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Code of Princess is a role playing game and brawler for the Nintendo 3DS. It was rather highly anticipated as a spiritual successor to Guardian Heroes with Guardian Heroes' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo having worked on it. The animated cutscenes were animated by the Japanese animation studio, Bones.

AttributesValues
rdf:type
rdfs:label
  • Code of Princess
rdfs:comment
  • Code of Princess is a role playing game and brawler for the Nintendo 3DS. It was rather highly anticipated as a spiritual successor to Guardian Heroes with Guardian Heroes' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo having worked on it. The animated cutscenes were animated by the Japanese animation studio, Bones.
sameAs
dcterms:subject
system1AU
  • 2013-03-28(xsd:date)
CERO
  • B
system1NA
  • 2012-10-09(xsd:date)
system1EU
  • 2013-03-28(xsd:date)
system1JP
  • 2012-04-19(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
Name
  • Code of Princess
Genre
  • Role-Playing Game
Type
  • Game
Caption
  • North American box art
vid2caption
  • Trailer
vid3caption
  • Troll Patrol
vid2size
  • 200(xsd:integer)
vid3size
  • 200(xsd:integer)
vid4size
  • 200(xsd:integer)
vid4caption
  • Zombie Sighting
PEGI
  • 12(xsd:integer)
fix
  • a
System
  • 3(xsd:integer)
Class
  • B
  • Nintendo Network
acb
  • PG
ESRB
  • T
Developer
Rating
  • Yes
Publisher
vid
  • Code of Princess Peridot Village
  • Code of Princess Trailer
  • Code of Princess Troll Patrol
  • Code of Princess Zombie Sighting
vid1caption
  • Peridot Village
vid1size
  • 200(xsd:integer)
abstract
  • Code of Princess is a role playing game and brawler for the Nintendo 3DS. It was rather highly anticipated as a spiritual successor to Guardian Heroes with Guardian Heroes' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo having worked on it. The animated cutscenes were animated by the Japanese animation studio, Bones.
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