abstract
| - Upon assessing an adventurer's skills, a guildmaster will provide a selection of several different leves, taken from the guild's stock. After weighing risks against rewards, fame against fortune, adventurers may then select the leves that they feel best suit their needs. Of course, there are no regulations stating that tasks must be completed alone. Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer. By coordinating the levels of multiple party members, adventurers can even plan grand campaigns built around several different quests. Leves are divided into three basic types: Battlecraft leves, Fieldcraft leves, and Handcraft leves, for the Disciplines of War and Magic, Disciplines of Land, and Disciplines of Hand, respectively. When you arrive at the Adventurer's Guild to select a leve, there are two different people to speak to. One handles regional leves, which deal with leves for outside areas, and the other deal with local leves for crafters. Every 12 hours (Earth time) players will earn four "leve allowances" (up to a maximum of 99) which can be exchanged for guildleves at Adventurers' Guilds. Failed guildleves can be retried on the spot, but doing so will use another allowance.
|