The port came rather late, compared to when the original came out, in 1997. Since the gaming hardware had made huge steps since then, it was decided to make changes to the game engine so that the game would be acceptable for gamers of the time. The fact that a gamepad can't replace a combination of mouse and keyboard complicated the control scheme. Also, the inventory bug, which made items disappear and was fixed in the CD-version of the original game, was again present in this port. Since the game is in Japanese, it is difficult to determine if story differences exist.
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rdfs:label
| - PSX-Port of Ultima Underworld I
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rdfs:comment
| - The port came rather late, compared to when the original came out, in 1997. Since the gaming hardware had made huge steps since then, it was decided to make changes to the game engine so that the game would be acceptable for gamers of the time. The fact that a gamepad can't replace a combination of mouse and keyboard complicated the control scheme. Also, the inventory bug, which made items disappear and was fixed in the CD-version of the original game, was again present in this port. Since the game is in Japanese, it is difficult to determine if story differences exist.
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dcterms:subject
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abstract
| - The port came rather late, compared to when the original came out, in 1997. Since the gaming hardware had made huge steps since then, it was decided to make changes to the game engine so that the game would be acceptable for gamers of the time. The fact that a gamepad can't replace a combination of mouse and keyboard complicated the control scheme. Also, the inventory bug, which made items disappear and was fixed in the CD-version of the original game, was again present in this port. Since the game is in Japanese, it is difficult to determine if story differences exist.
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