rdfs:comment
| - Hit Dice: 14d8+56 (119 hp) Initiative: +2 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 25 (-1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-footed 23 Base Attack/Grapple: +10/+22 Attack: Greatclub +17 melee (2d8+12) or slam +17 melee (1d4+8) or rock +11 ranged (2d8+12) Full Attack: Greatclub +17/+12 melee (2d8+12) or 2 slams +17 melee (1d4+8) or rock +11 ranged (2d8+12) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Darkvision 60 ft., low-light vision, rock catching Saves: Fort +13, Ref +6, Will +7 Environment: Temperate mountains
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abstract
| - Hit Dice: 14d8+56 (119 hp) Initiative: +2 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 25 (-1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-footed 23 Base Attack/Grapple: +10/+22 Attack: Greatclub +17 melee (2d8+12) or slam +17 melee (1d4+8) or rock +11 ranged (2d8+12) Full Attack: Greatclub +17/+12 melee (2d8+12) or 2 slams +17 melee (1d4+8) or rock +11 ranged (2d8+12) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Darkvision 60 ft., low-light vision, rock catching Saves: Fort +13, Ref +6, Will +7 Abilities: Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11 Skills: Climb +11, Hide +6*, Jump +11, Spot +12 Feats: Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot Environment: Temperate mountains Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) Challenge Rating: (elder ) Treasure: Standard Alignment: Usually neutral Advancement: By character class Level Adjustment: (elder )
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