About: E. Locator   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

E. Locator is a specialized grenade making its debut in the third iteration of Metal Gear Online. It marks enemy players, the blast radius is capable of going through walls if the radius pulse penetrates the space the enemy is in, and has a blast radius of 4-5 meters. The pulse lasts a little over 10 seconds after it lands. It also emits a visible light pulse every second and makes a mild frequency beep during this time, which also leaves the risk of the enemy spotting it. It also can't be picked up, and thus can't be thrown back, leaving the only option of countering it being to avoid it, nor can it be retrieved. The grenade itself cannot pass through walls, however, bouncing back upon contact. The safety pin withdrawn and the release lever striker rotates on own axis and strikes percussi

AttributesValues
rdfs:label
  • E. Locator
rdfs:comment
  • E. Locator is a specialized grenade making its debut in the third iteration of Metal Gear Online. It marks enemy players, the blast radius is capable of going through walls if the radius pulse penetrates the space the enemy is in, and has a blast radius of 4-5 meters. The pulse lasts a little over 10 seconds after it lands. It also emits a visible light pulse every second and makes a mild frequency beep during this time, which also leaves the risk of the enemy spotting it. It also can't be picked up, and thus can't be thrown back, leaving the only option of countering it being to avoid it, nor can it be retrieved. The grenade itself cannot pass through walls, however, bouncing back upon contact. The safety pin withdrawn and the release lever striker rotates on own axis and strikes percussi
dcterms:subject
dbkwik:metalgear/p...iPageUsesTemplate
abstract
  • E. Locator is a specialized grenade making its debut in the third iteration of Metal Gear Online. It marks enemy players, the blast radius is capable of going through walls if the radius pulse penetrates the space the enemy is in, and has a blast radius of 4-5 meters. The pulse lasts a little over 10 seconds after it lands. It also emits a visible light pulse every second and makes a mild frequency beep during this time, which also leaves the risk of the enemy spotting it. It also can't be picked up, and thus can't be thrown back, leaving the only option of countering it being to avoid it, nor can it be retrieved. The grenade itself cannot pass through walls, however, bouncing back upon contact. The safety pin withdrawn and the release lever striker rotates on own axis and strikes percussion primer. Pressure sensitive tape is blown off casing side upon ejecting the grenade. Lastly, the laser sensor beams spread a pulse from the grenade tagging players within the radius. * Total Weight: 0.875 lb (0.397 kg) * Container Length: 5.512 in (140 mm) * Grenade Length: 3.53 in (90 mm) * Container Diameter: 3 in (76.2 mm) * Grenade Diameter: 2.5 in (64 mm)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software