The source code is hosted on SourceForge, so please download it from there. There are instructions on the FreeTrain project page on how to fetch the source code repository. Also, in the case you are just browsing the code, you can use the browse SVN feature. The build should succeed by just opening the sln file. There are at the time of writing (2003-01-18) no reports that the source fails to build. Let’s work together to create an even better FreeTrain!
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| rdfs:comment
| - The source code is hosted on SourceForge, so please download it from there. There are instructions on the FreeTrain project page on how to fetch the source code repository. Also, in the case you are just browsing the code, you can use the browse SVN feature. The build should succeed by just opening the sln file. There are at the time of writing (2003-01-18) no reports that the source fails to build. Let’s work together to create an even better FreeTrain!
- In case a S.C.O.U.R.G.E. package is not available for your platform, or you wish to run the bleeding edge development version, you have to build the game yourself. Basically, you have to checkout the subversion repository or download the source tarball, install all required dependencies, type a few magic commands and then fire up the compiler. If this is something that doesn't sound uncomfortable to you, check out the instructions on the official site:
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| dbkwik:scratch-pad...iPageUsesTemplate
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| dbkwik:scratchpad/...iPageUsesTemplate
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| abstract
| - The source code is hosted on SourceForge, so please download it from there. There are instructions on the FreeTrain project page on how to fetch the source code repository. Also, in the case you are just browsing the code, you can use the browse SVN feature. The build should succeed by just opening the sln file. There are at the time of writing (2003-01-18) no reports that the source fails to build. Let’s work together to create an even better FreeTrain!
- In case a S.C.O.U.R.G.E. package is not available for your platform, or you wish to run the bleeding edge development version, you have to build the game yourself. Basically, you have to checkout the subversion repository or download the source tarball, install all required dependencies, type a few magic commands and then fire up the compiler. If this is something that doesn't sound uncomfortable to you, check out the instructions on the official site:
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