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An Entity of Type : dbkwik:resource/a6gZhNV8NtpTvydeLvLTHQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Power Fist is the tier 3 skill in Wilhelm's Cyber Commando skill tree. It replaces his regular hand with a robotic one that is capable of delivering explosive melee blows.

AttributesValues
rdf:type
rdfs:label
  • Power fist
  • Power Fist
  • Power Fist
rdfs:comment
  • Power Fist is the tier 3 skill in Wilhelm's Cyber Commando skill tree. It replaces his regular hand with a robotic one that is capable of delivering explosive melee blows.
  • Power Fists are power-ups in Rayman 2, looking like glowing yellow fists. They make Rayman's magic fists much stronger, so that he can get rid of his enemies more easily. With a Power Fist, an energy ball is thrice as strong as a regular one, and a fully loaded energy ball six times as strong. If Rayman gets hurt three times, their effect will vanish. Their equivalent in Rayman was called the Golden Fist.
  • Other Imperial forces also make use of the Power Fist, although less extensively than the Space Marines. The Sisters of Battle sometimes wield Power Fists, as they too are equipped with Power Armour. Senior officers and Lord Commissars of the Imperial Guard may also make use of smaller-scaled versions of the Power Fist, although its use is uncommon as it requires the officer to equip himself with a bulky exoskeletal frame, and such wargear is very rare in the arsenal of the Imperial Guard. As with much of the armament used by the Space Marines loyal to the Emperor, warriors from the Chaos Space Marines armed with Power Fists are not an uncommon sight.
Level
  • 35(xsd:integer)
dcterms:subject
debut shippuden
  • No
jutsu rank
  • C
jutsu classification
  • Taijutsu, Fighting Style
unnamed jutsu
  • No
jutsu range
  • Short
jutsu class type
  • Offensive
jutsu media
  • Anime, Manga
Waffe
dbkwik:borderlands...iPageUsesTemplate
dbkwik:fallout/pro...iPageUsesTemplate
dbkwik:narutofanon...iPageUsesTemplate
Users
  • Daiki Aburame, Hachirou, Nanami, Ren Uzumaki
Job
  • Assist
Tier
  • 3(xsd:integer)
Tree
  • Cyber Commando
Game
  • Borderlands: The Pre-Sequel
Type
  • Gamechanger
maxpoints
  • 1(xsd:integer)
dbkwik:de.flyff/pr...iPageUsesTemplate
Typ
  • Angriff
Beschreibung
  • Je nach Skillpunktverteilung richtet man beim Gegner mehr Schaden an
Character
  • Wilhelm
Effect
  • . . Press to perform an with This ability has a cooldown.
wikipage disambiguates
Minlevel
  • 14(xsd:integer)
dbkwik:resource/ZdNXCdsxZUJNVWH5t2FMYw==
  • Burst Crack Level 4
abstract
  • Power Fist is the tier 3 skill in Wilhelm's Cyber Commando skill tree. It replaces his regular hand with a robotic one that is capable of delivering explosive melee blows.
  • Other Imperial forces also make use of the Power Fist, although less extensively than the Space Marines. The Sisters of Battle sometimes wield Power Fists, as they too are equipped with Power Armour. Senior officers and Lord Commissars of the Imperial Guard may also make use of smaller-scaled versions of the Power Fist, although its use is uncommon as it requires the officer to equip himself with a bulky exoskeletal frame, and such wargear is very rare in the arsenal of the Imperial Guard. As with much of the armament used by the Space Marines loyal to the Emperor, warriors from the Chaos Space Marines armed with Power Fists are not an uncommon sight. Some xenos forces are also known to have analogous wargear, and among these are the Eldar. Meanwhile, the Orks use a similar (though much more crude) device known as a Power Klaw which is a servo-motored claw, large even for an Ork, with fearsome bladed fingers and sparking with discharges from an unstable disruptive field. Though more primitive in appearance, it is no less potent and is fully capable of dismembering infantry and tearing apart armoured vehicles. Uniquely, Commissar Yarrick of the Imperial Guard is famous for his Power Klaw, which he tore from a defeated Ork Warboss and adapted for his own use, as much a weapon as a symbol of his prowess in the never-ending war against the Orks.
  • Power Fists are power-ups in Rayman 2, looking like glowing yellow fists. They make Rayman's magic fists much stronger, so that he can get rid of his enemies more easily. With a Power Fist, an energy ball is thrice as strong as a regular one, and a fully loaded energy ball six times as strong. If Rayman gets hurt three times, their effect will vanish. Their equivalent in Rayman was called the Golden Fist.
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