Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor.
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| - Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor.
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Hitpoints
| - +1D6/2 for thief, +1D8/2 + up to 2 Con bonus at each class lvl.
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race restriction
| - gnomes, half-orcs, humans
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able to cast priest spells
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usable alignments
| - any, except for Lawful Good
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weapon restrictions
| - Only war hammers, maces, clubs, flails, morningstars, quarterstaffs and slings
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notable professionals
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quick weapon buttons
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body armor restriction
| - Able to wear all armor, except mage robes.
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cap proficiency points
| - One for each proficiency.
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character abilities
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class group
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additional lore points
| - +1/lvl for cleric; +3/lvl for thief
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able to cast mage spells
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shield restriction
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additional proficiency points
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headgear restriction
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weapon slots
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Special Abilities
| - Thieving skills, Backstab, Turn Undead
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starting proficiency points
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additional thieving ability points
| - +25 point per thief level
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abstract
| - Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor. However, these characters are limited in the choice of weapons to war hammers, maces, clubs, flails, morningstars, quarterstaffs and slings and are capped at proficient level in these weapons (i.e. can only spend one proficient point per weapon type). Due to the limited weapon selection, Cleric / Thieves can only backstab with clubs and staves and all summoned melee weapons (Shillelagh, Flame Blade, Black Blade of Disaster, etc.) The sling is the only ranged weapon they can use. Cleric / Thieves are also unable to use their thieving skills while wearing any armor made from metal, though they can use any helmet and/or shield without adverse effects. As a dual-class combination, a player can combine all thief and cleric kits, though it's advisable to start off as a thief and then switch to a cleric than the other way around, as this way you will have more lvl 7 priest spell slots in the later stages of the game. Note that spending proficiency points for weapons Clerics can't use are wasted when dual-classing to Thief/Cleric.
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