About: Cleric / Thief   Sponge Permalink

An Entity of Type : dbkwik:resource/zZBie3aPkVzmudU_rKeQVA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor.

AttributesValues
rdf:type
rdfs:label
  • Cleric / Thief
rdfs:comment
  • Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor.
Hitpoints
  • +1D6/2 for thief, +1D8/2 + up to 2 Con bonus at each class lvl.
race restriction
  • gnomes, half-orcs, humans
able to cast priest spells
  • Yes
usable alignments
  • any, except for Lawful Good
weapon restrictions
  • Only war hammers, maces, clubs, flails, morningstars, quarterstaffs and slings
notable professionals
quick weapon buttons
  • Two
body armor restriction
  • Able to wear all armor, except mage robes.
cap proficiency points
  • One for each proficiency.
character abilities
  • Dexterity, Wisdom
class group
  • Priest&Rogue
additional lore points
  • +1/lvl for cleric; +3/lvl for thief
able to cast mage spells
  • No
shield restriction
  • Able to use all shields
additional proficiency points
  • every 4 levels
headgear restriction
  • Able to wear all helmets
weapon slots
  • Two
dbkwik:baldursgate...iPageUsesTemplate
Special Abilities
  • Thieving skills, Backstab, Turn Undead
starting proficiency points
  • Four
additional thieving ability points
  • +25 point per thief level
abstract
  • Cleric / Thief is a multi-class exclusive to gnomes and half-orcs. It is also a dual class combination for humans. Like most multi-classes, the Cleric / Thief combines the advantages and disadvantages of the two base classes. Thus, Cleric / Thief has the ability to cast cleric spells, use thieving abilities, backstab and Turn Undead, and can wear any armor. However, these characters are limited in the choice of weapons to war hammers, maces, clubs, flails, morningstars, quarterstaffs and slings and are capped at proficient level in these weapons (i.e. can only spend one proficient point per weapon type). Due to the limited weapon selection, Cleric / Thieves can only backstab with clubs and staves and all summoned melee weapons (Shillelagh, Flame Blade, Black Blade of Disaster, etc.) The sling is the only ranged weapon they can use. Cleric / Thieves are also unable to use their thieving skills while wearing any armor made from metal, though they can use any helmet and/or shield without adverse effects. As a dual-class combination, a player can combine all thief and cleric kits, though it's advisable to start off as a thief and then switch to a cleric than the other way around, as this way you will have more lvl 7 priest spell slots in the later stages of the game. Note that spending proficiency points for weapons Clerics can't use are wasted when dual-classing to Thief/Cleric.
is not usable by of
is Class of
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