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An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bridge was an area of the netherworld that followed the River in the Planes. It was guarded by the Bridge Keeper and lead further into the Planes, where tortured souls and demons roamed free.

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  • The bridge
  • The Bridge
  • The Bridge
  • The Bridge
  • The Bridge
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  • Esclusiva di DEAD OR ALIVE 2 Ultimate.
  • The Bridge was an area of the netherworld that followed the River in the Planes. It was guarded by the Bridge Keeper and lead further into the Planes, where tortured souls and demons roamed free.
  • The bridge itself appears very similar to and possibly based on the New York Brooklyn Bridge. It is a hybrid cable-stayed/suspension bridge with two pillars. The bridge appears in most if not all episodes, and is featured in a sunset shot along with Zebedee, Ten Cents, and Sunshine on the director title card at the beginning of 15-minute episodes. The prominent placement of the bridge in the Bigg City Port suggests it is part of the port's character and a landmark for the area.
  • The entire Blue Region consists of The Bridge. This Bridge is ridiculously long, and is over twice as long as The Gateway. It is 250 kilometers long. This was the first bridge ever constructed, towering over the deadly Liquid Inferno Hydrogen on the planet's core and comes close to the clouds of Nuclear Nitrous Oxide.
  • The Bridge is the third and last level in the mission Day of the Tiger, the fifth mission of Medal of Honor: Allied Assault.
  • The Bridge is a level which requires you to blow up a bridge to slow down Sopots arrivivg reinforcements. You as Alias comes out of a subway tunnel onto a bridge. There you will meet Quill, sniper specialist who briefs you on the "demolishing" of the bridge. Your mission is to go to the three pillars of the bridge and activate a bomb. After that you are given 30 seconds to escape. There will be military guards with assualt rifles there. Quill will provide sniper support. After doing your mission, you will meet Shrike who is on a tank and needs someone to control the tanks guns while shrike drives it. Thus ending the mission.
  • The Bridge is the tenth episode of the first season of the television series Agents of S.H.I.E.L.D. It is also the winter finale.
  • "The Bridge" is the tenth episode of Season 1 in Agents of S.H.I.E.L.D.. The episode aired on December 10, 2013 on ABC.
  • The Bridge is a live album by Geoff Downes, released in 2006. The first track is a studio recording. On some releases, tracks 3-9 are all one track, entitled "The Historic Medley"
  • To my dear friends on this wiki, Spaw, Sale, Skip, and Fenna. :) Thanks to dear Sale for all her help. The following characters are hers, given to me: * Violet Deepwater * Siri Blackstreak
  • Un puente en el interior de la ciudad. Los edificios se puede ver en el fondo. Esta escena hizo su debut en el Mortal Kombat 3 y reapareció en su Remake. Es el modelo de la ciudad de Chicago, donde se basa MK.
  • The Bridge contained the controls for moving the planet through space and controlling the mining of planets. The mined planets were then super-compressed and stored within the bridge. The Mentiads and the Fourth Doctor destroyed the engines on the Bridge, preventing the planet from dematerialising and causing explosions in the control room, killing the Captain and Mr Fibuli. The Bridge was then detonated with explosives planted by the Doctor; the Mentiads used their psychic powers to trigger the detonator. (TV: The Pirate Planet)
  • The Bridge is the sixth and final level of Chapter 6 of Turok: Evolution.
  • The Bridge is a location in Carmageddon: TDR 2000. It is the eighth and penultimate area visited in the game.
  • The Bridge is an area featuring a horde of undead attempting to come over the bridge into Swordhaven, as part of Sepulchre's attack on Swordhaven. It is famous mostly because it is probably the best place for farming currently in the game.
  • The Bridge began in 1971 primarily as a student-run drug counseling center. Since then, it has evolved into a general peer counseling, workshop, and support center for Stanford University and the surrounding area. We are a community of staffers, coordinators, and live-in counselors who receive ongoing training and evaluation. Staff members serve as volunteer counselors for a few hours each week after completing the 10 week training course. Coordinators directly administer publicity, finances, workshops, and dorm outreach programs in addition to other activities. The live-ins are the resident counselors at The Bridge, serving as the administrative and counseling leadership and the backbone of our 24-hour counseling service.
  • The Bridge is a rickety wooden bridge that leads to Gruntilda's Lair. In Banjo-Kazooie the bridge is broken. In order to fix it, you must learn the basic moves from Bottles. He then fixes the bridge allowing you to enter the lair. In Banjo-Tooie you can still walk on the bridge and enter the first room of Grunty's lair. In Banjo-Kazooie: Nuts & Bolts, the bridge is broken once again and the entrance is blocked meaning there is no possible way in the lair.
  • The Bridge was one of the Galactic Ranger missions of Operation: BLACK TIDE on Rilgar. It involved taking the middle "island" from the Tyhrranoids through the bridge.
  • Katara writes in her diary about the hopelessness she has felt since the Earth Kingdom fell into the hands of the Fire Nation upon the capture of Ba Sing Se. Having retreated from Chameleon Bay with the fleet of Water Tribe ships, she acknowledges that without Aang, who has been unconscious since Azula shot him with lightning, their future is bleak. Her worry is at its peak when she realizes that without faith in herself and her own abilities, she could never expect to awaken Aang.
  • As The Couch is to sitcoms, so is The Bridge to Wagon Train to the Stars type shows: a gathering place for main characters. The Captain can usually be found here, and this is the native environment of Bridge Bunnies; together they spend their time making the Cool Ship go, noting that the Readings Are Off the Scale, evading Negative Space Wedgies, manipulating the Applied Phlebotinum, and so forth. The Bridge will typically cram navigation, weapons control and even strategic-level command functions into a single room, all controlled by the same handful of people. Examples of The Bridge include:
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