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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cormyr: The Tearing of the Weave is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3.5 edition ruleset. It was designed by Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett, and designed for four 4th-level PCs who are expected to reach 7th or 8th level by the conclusion. Based in Wheloon in Cormyr, the Vast Swamp, and the Plane of Shadow in 1374 DR, it sees players investigate a false temple of Mystra, battle through lizardfolk, and uncover a plot by followers of Shar and Cyric to tear a hole in the Weave to create a vast dead-magic zone.

AttributesValues
rdfs:label
  • Cormyr: The Tearing of the Weave
rdfs:comment
  • Cormyr: The Tearing of the Weave is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3.5 edition ruleset. It was designed by Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett, and designed for four 4th-level PCs who are expected to reach 7th or 8th level by the conclusion. Based in Wheloon in Cormyr, the Vast Swamp, and the Plane of Shadow in 1374 DR, it sees players investigate a false temple of Mystra, battle through lizardfolk, and uncover a plot by followers of Shar and Cyric to tear a hole in the Weave to create a vast dead-magic zone.
sameAs
inter artist
dcterms:subject
binding
  • Hardcover
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Type
  • Adventure
Cover Artist
Author
Preceded By
  • none
Pages
  • 160(xsd:integer)
Title
  • Cormyr: The Tearing of the Weave
Code
  • 956857200(xsd:integer)
Released
  • March 2007
Publisher
Followed By
  • Shadowdale: The Scouring of the Land
ISBN
  • 0(xsd:integer)
  • 978(xsd:integer)
realm year
  • Fall, 1374 DR
abstract
  • Cormyr: The Tearing of the Weave is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 3.5 edition ruleset. It was designed by Richard Baker, David Noonan, Bruce R. Cordell, James Wyatt, and Matthew Sernett, and designed for four 4th-level PCs who are expected to reach 7th or 8th level by the conclusion. Based in Wheloon in Cormyr, the Vast Swamp, and the Plane of Shadow in 1374 DR, it sees players investigate a false temple of Mystra, battle through lizardfolk, and uncover a plot by followers of Shar and Cyric to tear a hole in the Weave to create a vast dead-magic zone.
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