Parachuters are similar to red bloons and take a hit to pop. They move at the speed of a red bloon and are the basic enemies on the Dark Shores. They, unlike most Bloons, spawn 200 px in front of where they should. They travel at 50 px/sec. While flying high above, they may only be damaged by Monkey Aces, Monkey Sattelite, and other things in the sky and in space. When they are popped with a parachute, however, they will simply stop moving forward and begin being damagable by everything. Parachuters have a 5% chance of landing on a tower instad of the track, in witch case the bloon pops, but the towers must pop the 10-HP parachute, while the tower underneath is suffocating at a rate of 1 HP per 2 seconds. They may come in several forms.
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| - Parachuters are similar to red bloons and take a hit to pop. They move at the speed of a red bloon and are the basic enemies on the Dark Shores. They, unlike most Bloons, spawn 200 px in front of where they should. They travel at 50 px/sec. While flying high above, they may only be damaged by Monkey Aces, Monkey Sattelite, and other things in the sky and in space. When they are popped with a parachute, however, they will simply stop moving forward and begin being damagable by everything. Parachuters have a 5% chance of landing on a tower instad of the track, in witch case the bloon pops, but the towers must pop the 10-HP parachute, while the tower underneath is suffocating at a rate of 1 HP per 2 seconds. They may come in several forms.
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| - Parachuters are similar to red bloons and take a hit to pop. They move at the speed of a red bloon and are the basic enemies on the Dark Shores. They, unlike most Bloons, spawn 200 px in front of where they should. They travel at 50 px/sec. While flying high above, they may only be damaged by Monkey Aces, Monkey Sattelite, and other things in the sky and in space. When they are popped with a parachute, however, they will simply stop moving forward and begin being damagable by everything. Parachuters have a 5% chance of landing on a tower instad of the track, in witch case the bloon pops, but the towers must pop the 10-HP parachute, while the tower underneath is suffocating at a rate of 1 HP per 2 seconds. They may come in several forms.
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