About: Scouts   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Scouts were reconnaissance troops used to gain, or collect information on the enemy.

AttributesValues
rdf:type
rdfs:label
  • Scouts
rdfs:comment
  • Scouts were reconnaissance troops used to gain, or collect information on the enemy.
  • Scouts are available at the Barracks from the Ancient Age on and initially require File:Timber.jpg Timber and File:Wealth.jpg Wealth to be created. Once the Classical Age is researched, they require File:Wealth.jpg Wealth and File:Metal.jpg Metal. Scouts are unarmed, start with 50 hit points and the ability Counterintelligence. Once after spotting an enemy spy, a scout will automatically use Counterintelligence to eliminate infiltration units.
  • Scouts are military units which are used to collect information about enemy villages. Though they have no offensive power, they can be used in an "attack" on a city to discern that village's stationed troops, and either resources or defensive structures present in that city. In order to scout the enemy village, the scouting units must not be accompanied by other units. Scouts are the only units not affected by the Gauls' traps.
  • Scouts fill in the role of fast-moving reconaissance units, being capable to reconnoitre land even better than light cavalry. Although they are unarmed and thus easy prey if they blunder into enemy armies, they are fairly fast, so looking out for them can sometimes be worthwhile. Scouts also collect better results from ruins and can also kill off enemy spies and informants sneaking around. Scouts can be recruited from the Outpost for a small sum of wealth and metal.
  • The scouts' task is to gather information about your enemies' villages. They are produced in your stables. To spy on an enemy, attack him with any number of scouts. During battle the attacking scouts will try to gather information about the village. On the other hand the enemy's scouts will try to capture the attacking scouts. The higher the ratio between defending and attacking scouts, the more scouts will be captured.
dcterms:subject
Row 9 info
  • Library:— *30px|Level 2: Mercenaries link=Library#Military research|Military *Upgrades to Explorer
Row 8 info
  • Laughable
Row 4 info
  • None
Row 10 title
  • Factions available
defCal
  • 5(xsd:integer)
  • 10(xsd:integer)
Row 7 title
  • Unit move and creation speed
Row 1 info
Row 8 title
  • Unit HP
tduration
  • 1360.0
  • 1120.0
Row 4 title
  • Armour
Row 9 title
  • Technological requirements
upkeep
  • 1(xsd:integer)
  • 2(xsd:integer)
rduration
  • 5880.0
  • 5160.0
Row 2 info
Row 6 info
  • *Low *Medium LOS
Row 1 title
  • Unit type
Row 5 info
  • *Pop cost: 1 *Resource cost: 40link=Resources#Wealth|Wealth, 40link=Resources#Metal|Metal *Ramp cost: 1link=Resources#Wealth|Wealth, 1link=Resources#Metal|Metal
Row 2 title
  • Built/trained at
defInf
  • 10(xsd:integer)
  • 20(xsd:integer)
Row 6 title
  • Range
Row 10 info
  • All except *Wales *Papal States
Row 5 title
  • Production cost
Row 3 info
  • None, can only attack Spies
Row 3 title
  • Damage and weapon type
attpwr
  • 0(xsd:integer)
Row 7 info
  • *Unit movement speed: very fast *Creation speed: very fast
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Box Title
  • Scout: Vital statistics
Speed
  • 9(xsd:integer)
  • 16(xsd:integer)
  • 17(xsd:integer)
Name
  • Scout
  • Pathfinder
  • Equites Legati
Built at
Upgrades from
  • None
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resources:
strong vs:
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imagewidth
  • 96(xsd:integer)
Training
  • Barracks
  • Stable
  • Clay 100
  • Crop 50
  • Iron 50
  • Pop 1
  • Wood 160
  • Crop 40
  • Clay 150
  • Wood 140
  • Clay 160
  • Iron 20
  • Wood 170
Capacity
  • 0(xsd:integer)
Research
  • Academy level 1
  • Academy level 5
  • Iron 600
  • Clay 500
  • Crop 460
  • Main Building level 5
  • Wood 1060
  • Clay 700
  • Wood 940
  • Clay 740
  • Crop 400
  • Iron 360
  • Stable level 1
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