About: Fireside Temple   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This frozen living room dungeon is found if you take the path all the way around the lake at the Mountain Springs. You'll use the skills of the three Pikmin you've discovered so far to make it through. As the name suggests, you'll run into some more intense fire hazards than before in this dungeon- but the most important thing you should learn about it is the fact that there are a few ELECTRICAL hazards, which at this point can kill any Pikmin instantly. By this point you should've found White Pikmin in the Pale Pit of Peril, so you might want to go back to the Highland Field and discover Yellow Pikmin, then bring them back here to complete this dungeon. They're immune to electricity, and they'll also be useful against fighting the boss on the final floor- although it can be defeated witho

AttributesValues
rdfs:label
  • Fireside Temple
rdfs:comment
  • This frozen living room dungeon is found if you take the path all the way around the lake at the Mountain Springs. You'll use the skills of the three Pikmin you've discovered so far to make it through. As the name suggests, you'll run into some more intense fire hazards than before in this dungeon- but the most important thing you should learn about it is the fact that there are a few ELECTRICAL hazards, which at this point can kill any Pikmin instantly. By this point you should've found White Pikmin in the Pale Pit of Peril, so you might want to go back to the Highland Field and discover Yellow Pikmin, then bring them back here to complete this dungeon. They're immune to electricity, and they'll also be useful against fighting the boss on the final floor- although it can be defeated witho
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
abstract
  • This frozen living room dungeon is found if you take the path all the way around the lake at the Mountain Springs. You'll use the skills of the three Pikmin you've discovered so far to make it through. As the name suggests, you'll run into some more intense fire hazards than before in this dungeon- but the most important thing you should learn about it is the fact that there are a few ELECTRICAL hazards, which at this point can kill any Pikmin instantly. By this point you should've found White Pikmin in the Pale Pit of Peril, so you might want to go back to the Highland Field and discover Yellow Pikmin, then bring them back here to complete this dungeon. They're immune to electricity, and they'll also be useful against fighting the boss on the final floor- although it can be defeated without Yellow Pikmin.
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