About: Green Gel Walker   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This enemy is slow-moving and fire pellets at characters. It can be rather annoying and deadly in large groups if confronted by an unprepared team. An unprepared team should attack this enemy first, due to the long range, high firing rate, and the fact that there are 20 in every screen with them. They are very good for leveling up for high level teams, as they are found in moderate amounts. With a high DEX Priest and Fire type weapons, the player can take them all out with minimal damage. However, the player might have some problems getting rid of them if the player's team is weaker than it is supposed to be.

AttributesValues
rdfs:label
  • Green Gel Walker
rdfs:comment
  • This enemy is slow-moving and fire pellets at characters. It can be rather annoying and deadly in large groups if confronted by an unprepared team. An unprepared team should attack this enemy first, due to the long range, high firing rate, and the fact that there are 20 in every screen with them. They are very good for leveling up for high level teams, as they are found in moderate amounts. With a high DEX Priest and Fire type weapons, the player can take them all out with minimal damage. However, the player might have some problems getting rid of them if the player's team is weaker than it is supposed to be.
Head
  • Gel
Attack
dcterms:subject
Drops
head colour
  • CBFE65
Agi
  • 50(xsd:integer)
peak exp
  • 150(xsd:integer)
body colour
  • 669900(xsd:integer)
peak lvl
  • 24(xsd:integer)
ExpAGI
  • 68(xsd:double)
LV
  • 24(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 40(xsd:integer)
Range
  • 150(xsd:integer)
Movement
  • walking
Name
  • Green Gel Walker
N
  • 1(xsd:integer)
Exp
  • 150(xsd:integer)
Link
  • Green Gel Walker
at
  • 1(xsd:integer)
Species
  • Walker
Icon
  • Green Gel Walker.png
to
  • 34(xsd:integer)
from
  • 14(xsd:integer)
IMG
  • Green Gel Walker.png
LP
  • 300(xsd:integer)
Location
  • Seaside 4
abstract
  • This enemy is slow-moving and fire pellets at characters. It can be rather annoying and deadly in large groups if confronted by an unprepared team. An unprepared team should attack this enemy first, due to the long range, high firing rate, and the fact that there are 20 in every screen with them. They are very good for leveling up for high level teams, as they are found in moderate amounts. With a high DEX Priest and Fire type weapons, the player can take them all out with minimal damage. However, the player might have some problems getting rid of them if the player's team is weaker than it is supposed to be.
is dropped by of
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