rdfs:comment
| - Offensive Items are items that are only usable during battle through the Use-command. These often deal elemental damage to one or more targets, and very useful when the party doesn't have access to the particular ability needed.
- Any monster capable of wielding weapons has a chance of being generated with a random offensive item, which might be an offensive wand, potion or scroll. An eligible monster will be given an offensive item if its level equals or exceeds the roll of a d75. The following monster types are specifically ineligible for offensive items, even though they can wield weapons:
* Ettins (animal)
* Skeletons (mindless)
* Iron golems (mindless)
* All Kops The result of this die roll is given by the following table:
- Offensive items are all the consumable items in the series whose effect consists on damaging or inflicting negative status effects to the target, thus, Offensive item can be divided into damaging and status-inducing items. In some games, these items can be categorized into other types, mostly miscellaneous. There are also many recurring items of this type, such as most of the elemental items (i.e. Bomb Core; Antarctic Wind), the powerful Dark Matter and the more recent Knot of Rust.
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abstract
| - Offensive Items are items that are only usable during battle through the Use-command. These often deal elemental damage to one or more targets, and very useful when the party doesn't have access to the particular ability needed.
- Offensive items are all the consumable items in the series whose effect consists on damaging or inflicting negative status effects to the target, thus, Offensive item can be divided into damaging and status-inducing items. In some games, these items can be categorized into other types, mostly miscellaneous. There are also many recurring items of this type, such as most of the elemental items (i.e. Bomb Core; Antarctic Wind), the powerful Dark Matter and the more recent Knot of Rust. In most games, these items are scarce and rare, and can only be obtained in few chests, enemy drops or by using the Steal ability. Usually, elemental offensive items cast black magic spells when used. The game differences on this are usually the tiers available for those items, for example: In Final Fantasy III, there are only items that may cast -ra and -ga spells, while the three first tiers are available on items in Final Fantasy X. Status inducing items commonly vary in name and accuracy, but in the case of Final Fantasy X, most of these can also cause non-elemental damage and are only avoided through immunity. In the recent remakes to the older games of Final Fantasy, the increase of offensive items in the games were one of the changes, most notably, to the Dawn of Souls and 20th Anniversary remakes of Final Fantasy.
- Any monster capable of wielding weapons has a chance of being generated with a random offensive item, which might be an offensive wand, potion or scroll. An eligible monster will be given an offensive item if its level equals or exceeds the roll of a d75. The following monster types are specifically ineligible for offensive items, even though they can wield weapons:
* Ettins (animal)
* Skeletons (mindless)
* Iron golems (mindless)
* All Kops If the monster's difficulty is 8 or more, there is a 1/35 chance that the item will be a wand of death. Otherwise, the monster selects and rolls a die according to its difficulty: The result of this die roll is given by the following table: If the monster would receive a scroll of earth, but is not wearing a metal helmet, a wand of striking will be given instead.
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